WARHAMMER 40K TOURNY,DEC 4 2010 SIGN-UP
+8
ImAShakiraholic
scurrdi
jspyd3rx
rollo
zephel
The Eldar Guy
Dakai
chef xenos
12 posters
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WARHAMMER 40K TOURNY,DEC 4 2010 SIGN-UP
~DEC 4 2010~
date= Saturday,dec 4 2010
point limit=2,000
scoring- battle score,sportsmanship,painting
schedule(yes i stole this max )= 12-12:30 registration and list verification
12:30-2:30 Game 1
2:30-4:30 Game 2
4:30-5 Break
5-7 Game 3
7-7:15 painting competition and PRIZES!
7:15-7:30 Gloating and bullshit
missions=
*CATCH THE SPORE*
there is a lonly lil spore mine that was left behind,so sad. caught it n kill it!
Both sides will deploy per pitched battle with a spore mine(objective) in the center of the board.Every unit is scoring.At the begining of round 2 and at the being of each following round the spore will scatter 3d6,if the spore moves off able the it will enter on the table in the opposing table edge moving its left over distance.
*ACIDIC GEYSERS!*
When a battle takes place on a feild of gesyers,commanders need to take care to avoid them.They can be unpreditcable,and a tank parked on top of one could lead to distaster.Corrosive gesyers are extra nasty.They spew noxious liquids that eat exposed troopers and slowly peels armor away from vehicail frames.
Roll for deployment.There will be 6 markers numbered 1-6 on the board,at the start of each players turn before movment,reserves,anything else happens roll a d6.The number rolled is which geyser immeditly erupts. The geyser erupts 2d6 around the marker.All models in the radius take a str3 ap2 hit as the acid rapidly eats through flesh and armor alike.A 6 always wounds if the toughness is to high.Vehicles in the radius reduce the armor(all sides) by 1 value for the rest of the game,this effect is cumulative. Every 3rd time the vehicle is hit with acid then a weapon of the owning players choice is destroyed in addition to the effect of the armor.
*UNSTABLE REALITY*
When time loses meaning,destroyed troops return to fight again and commanders can't plan effectively since they have no idea where their troops will be in 5 minutes.Ahhhh the fickle nature of the warp!
D3+2 objectives,table quarters.When a unit is removed or wiped out from play,place a numbered counter to mark the spot where the unit was destroyed.Write on a peice of paper the maker number and the unit it corresponse to.At the start o each players turn,they may roll a d6 for each marker,on a 6 the unit comes back in to play where they was destroyed.
SIGN UP:
1.nate
2.rollo
3.jose
4.zephel
5.roy
6.max
7.Javier
8.Eisaac(idk your name)
9.nick
10.archit
11.Jonathan D
12.
13.
14,
date= Saturday,dec 4 2010
point limit=2,000
scoring- battle score,sportsmanship,painting
schedule(yes i stole this max )= 12-12:30 registration and list verification
12:30-2:30 Game 1
2:30-4:30 Game 2
4:30-5 Break
5-7 Game 3
7-7:15 painting competition and PRIZES!
7:15-7:30 Gloating and bullshit
missions=
*CATCH THE SPORE*
there is a lonly lil spore mine that was left behind,so sad. caught it n kill it!
Both sides will deploy per pitched battle with a spore mine(objective) in the center of the board.Every unit is scoring.At the begining of round 2 and at the being of each following round the spore will scatter 3d6,if the spore moves off able the it will enter on the table in the opposing table edge moving its left over distance.
*ACIDIC GEYSERS!*
When a battle takes place on a feild of gesyers,commanders need to take care to avoid them.They can be unpreditcable,and a tank parked on top of one could lead to distaster.Corrosive gesyers are extra nasty.They spew noxious liquids that eat exposed troopers and slowly peels armor away from vehicail frames.
Roll for deployment.There will be 6 markers numbered 1-6 on the board,at the start of each players turn before movment,reserves,anything else happens roll a d6.The number rolled is which geyser immeditly erupts. The geyser erupts 2d6 around the marker.All models in the radius take a str3 ap2 hit as the acid rapidly eats through flesh and armor alike.A 6 always wounds if the toughness is to high.Vehicles in the radius reduce the armor(all sides) by 1 value for the rest of the game,this effect is cumulative. Every 3rd time the vehicle is hit with acid then a weapon of the owning players choice is destroyed in addition to the effect of the armor.
*UNSTABLE REALITY*
When time loses meaning,destroyed troops return to fight again and commanders can't plan effectively since they have no idea where their troops will be in 5 minutes.Ahhhh the fickle nature of the warp!
D3+2 objectives,table quarters.When a unit is removed or wiped out from play,place a numbered counter to mark the spot where the unit was destroyed.Write on a peice of paper the maker number and the unit it corresponse to.At the start o each players turn,they may roll a d6 for each marker,on a 6 the unit comes back in to play where they was destroyed.
SIGN UP:
1.nate
2.rollo
3.jose
4.zephel
5.roy
6.max
7.Javier
8.Eisaac(idk your name)
9.nick
10.archit
11.Jonathan D
12.
13.
14,
Last edited by The Eldar Guy on Sat Jan 08, 2011 10:15 am; edited 15 times in total (Reason for editing : added a player)
Re: WARHAMMER 40K TOURNY,DEC 4 2010 SIGN-UP
i am in with either my forge world list or my orks
Dakai- Dark Apostle
- Number of posts : 392
Registration date : 2008-04-17
Re: WARHAMMER 40K TOURNY,DEC 4 2010 SIGN-UP
Remember, you're going to need about 15min between games.
Wish I could be there. GL!
Wish I could be there. GL!
The Eldar Guy- Chaos God
-
Number of posts : 1571
Age : 36
Location : Miami
Armies : Eldar(40k & BFG), Dark Eldar (WIP), & Dark Elves
Registration date : 2008-06-29
Re: WARHAMMER 40K TOURNY,DEC 4 2010 SIGN-UP
Can i proxy troop choices if by that time i don't have sufficent models?
zephel- Dark Apostle
-
Number of posts : 454
Age : 31
Location : cubatown hialeah
Armies : Eldar, Dark Eldar
Registration date : 2010-09-24
Re: WARHAMMER 40K TOURNY,DEC 4 2010 SIGN-UP
i wouldnt mind and that mission is a little shaky but where are the others???
Re: WARHAMMER 40K TOURNY,DEC 4 2010 SIGN-UP
I am in. Since when do we allow FW stuff. If that's the case, I want to bring one of those super greater daemons.
jspyd3rx- Chaos God
- Number of posts : 1190
Registration date : 2009-10-10
Re: WARHAMMER 40K TOURNY,DEC 4 2010 SIGN-UP
@rollo
the missions will be shaky but dont worry your silly lil close-minded marine mind
i'n trying out the missions with at least 3 different people to make sure there is no kniks and it is not to overpowering to certain army's.
@jose
some tournys do allow it
@zephel
give me a example and we will see
the missions will be shaky but dont worry your silly lil close-minded marine mind
i'n trying out the missions with at least 3 different people to make sure there is no kniks and it is not to overpowering to certain army's.
@jose
some tournys do allow it
@zephel
give me a example and we will see
Re: WARHAMMER 40K TOURNY,DEC 4 2010 SIGN-UP
Will you be allowing it? Completely up to you though.
jspyd3rx- Chaos God
- Number of posts : 1190
Registration date : 2009-10-10
Re: WARHAMMER 40K TOURNY,DEC 4 2010 SIGN-UP
WEll for example, I'd use empty bases or ork boyz to act as spare units for a squad of dire avengers, since i need 40 units and i only have like 15 actual eldar units, i'd take some of the eldar units and treat the dire avenger units as the exarch for the squad and use the other bases/ orks as proxies pretty much for the rest of the squad. Not like i'm getting an ork boy and saying " This is my fire prisim LAWLS"
zephel- Dark Apostle
-
Number of posts : 454
Age : 31
Location : cubatown hialeah
Armies : Eldar, Dark Eldar
Registration date : 2010-09-24
Re: WARHAMMER 40K TOURNY,DEC 4 2010 SIGN-UP
Darn, I'll be outa town for this one.
scurrdi- Chaos God
- Number of posts : 2520
Registration date : 2008-03-04
Re: WARHAMMER 40K TOURNY,DEC 4 2010 SIGN-UP
um i think i have some spare guardian bits i bring em by wednesday dude
zephel- Dark Apostle
-
Number of posts : 454
Age : 31
Location : cubatown hialeah
Armies : Eldar, Dark Eldar
Registration date : 2010-09-24
zephel- Dark Apostle
-
Number of posts : 454
Age : 31
Location : cubatown hialeah
Armies : Eldar, Dark Eldar
Registration date : 2010-09-24
Re: WARHAMMER 40K TOURNY,DEC 4 2010 SIGN-UP
Forgeworld is only allowed in 2,500 point gladiator games. Otherwise it's all banned shite!
I'll be attending! (Maxxx!)
I'll be attending! (Maxxx!)
Re: WARHAMMER 40K TOURNY,DEC 4 2010 SIGN-UP
ImAShakiraholic wrote:Forgeworld is only allowed in 2,500 point gladiator games. Otherwise it's all banned shite!
I'll be attending! (Maxxx!)
People I think are still welcome to bring FW for regular games though. Max, what's a gladiator game?
jspyd3rx- Chaos God
- Number of posts : 1190
Registration date : 2009-10-10
Re: WARHAMMER 40K TOURNY,DEC 4 2010 SIGN-UP
Adepticon is running gladiator- which uses some forgeworld stuff.
The Eldar Guy- Chaos God
-
Number of posts : 1571
Age : 36
Location : Miami
Armies : Eldar(40k & BFG), Dark Eldar (WIP), & Dark Elves
Registration date : 2008-06-29
Re: WARHAMMER 40K TOURNY,DEC 4 2010 SIGN-UP
I'll be there. Javier, Smurf-Marines.
Darth Octavious- Neophyte
-
Number of posts : 28
Age : 50
Location : Miami, FL
Armies : 40k SM
Registration date : 2010-10-17
Re: WARHAMMER 40K TOURNY,DEC 4 2010 SIGN-UP
Yo count me in son.
Eisaac- Neophyte
- Number of posts : 33
Registration date : 2010-09-22
Re: WARHAMMER 40K TOURNY,DEC 4 2010 SIGN-UP
Man, John you have some pretty damn interesting missions, especially the second one i like
zephel- Dark Apostle
-
Number of posts : 454
Age : 31
Location : cubatown hialeah
Armies : Eldar, Dark Eldar
Registration date : 2010-09-24
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