Confederat Musketeers
+2
Ovich
Warlord Solskritt
6 posters
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Confederat Musketeers
Hey guys! How's this for a new skaven unit:
Confederat Musketeers: 8pts
WS:3
BS:3
S:3
T:3
I:4
A:1
W:1
Ld:5
Equipment:Skaven Musket,hand weapon
Options:
Standard Bearer for +10pts
Confederat Sharpshooter for+5pts (unit champ)
Drummer for+5pts(musician)
Light armor for+1pt per model
Sharpshooter may purchase Confederat revolver for +5pts or Confederat shotgun for +10pts.
May upgrade unit to Confederat bushwackers for +2pts per model(become skirmishers and replace musket w/ Confederat pistol and hand weapon)
Special weapons
Skaven Muskets: Handguns with the Skaven "reliable" rule
Confederat pistols: pistols with the Skaven "reliable" rule
Confederat revolver: Confederat pistol with 3 shots
Confederat shotgun: Confederat pistol with str 5
Special rules
Rebel squeek:Whenever a unit of Confederats charge they let out a Rebel Squeek that drives them on and makes them more ferocious.+1 initiative for the duration of a combat where they have charged)
I'm thinking of using the jezzail models(Just the gunner models,not the shield rat)for these guys and adding bayonets to them. I would also mix in some other models converted to look like they're marching to add some more diversity.
What do you guys think?
Confederat Musketeers: 8pts
WS:3
BS:3
S:3
T:3
I:4
A:1
W:1
Ld:5
Equipment:Skaven Musket,hand weapon
Options:
Standard Bearer for +10pts
Confederat Sharpshooter for+5pts (unit champ)
Drummer for+5pts(musician)
Light armor for+1pt per model
Sharpshooter may purchase Confederat revolver for +5pts or Confederat shotgun for +10pts.
May upgrade unit to Confederat bushwackers for +2pts per model(become skirmishers and replace musket w/ Confederat pistol and hand weapon)
Special weapons
Skaven Muskets: Handguns with the Skaven "reliable" rule
Confederat pistols: pistols with the Skaven "reliable" rule
Confederat revolver: Confederat pistol with 3 shots
Confederat shotgun: Confederat pistol with str 5
Special rules
Rebel squeek:Whenever a unit of Confederats charge they let out a Rebel Squeek that drives them on and makes them more ferocious.+1 initiative for the duration of a combat where they have charged)
I'm thinking of using the jezzail models(Just the gunner models,not the shield rat)for these guys and adding bayonets to them. I would also mix in some other models converted to look like they're marching to add some more diversity.
What do you guys think?
Last edited by Warlord Solskritt on Sun Jun 29, 2008 9:42 pm; edited 5 times in total
Warlord Solskritt- Imperial Guard Commissar
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Number of posts : 1105
Age : 31
Location : Miami Beach,Florida
Armies : Rats,Uruk-Hai,Germans
Registration date : 2008-03-03
Re: Confederat Musketeers
Well... at toughness 4... they better be more than 6 points.
Ovich- Lord of Chaos
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Number of posts : 2629
Age : 50
Location : Miami, FL
Armies : Iron Warriors, Empire, Woodelves, Vampire Counts, Warriors of Chaos, Mid War Italians, Late War Soviets, Skorne
Registration date : 2008-02-29
Re: Confederat Musketeers
oh scratch that I didn't see that the numbers didn't match up to the stats.. uh.. yeah.. looks good.
Ovich- Lord of Chaos
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Number of posts : 2629
Age : 50
Location : Miami, FL
Armies : Iron Warriors, Empire, Woodelves, Vampire Counts, Warriors of Chaos, Mid War Italians, Late War Soviets, Skorne
Registration date : 2008-02-29
Re: Confederat Musketeers
That's odd...While making the post everything lined up fine but when posted it seems to have shifted
Warlord Solskritt- Imperial Guard Commissar
-
Number of posts : 1105
Age : 31
Location : Miami Beach,Florida
Armies : Rats,Uruk-Hai,Germans
Registration date : 2008-03-03
Re: Confederat Musketeers
Changed it so it's easier to read.
Warlord Solskritt- Imperial Guard Commissar
-
Number of posts : 1105
Age : 31
Location : Miami Beach,Florida
Armies : Rats,Uruk-Hai,Germans
Registration date : 2008-03-03
Re: Confederat Musketeers
How about the musket thing in the hands, sorry paw, of a scout? Isn't that seemingly much for 6 pts? Curious, does the Empire have handgun scouts?
the wanderer- Cultist
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Number of posts : 70
Location : Miami, FL
Armies : Bretonnian, Chaos Dwarf, Empire, Vampire Counts
Registration date : 2008-03-05
Re: Confederat Musketeers
Just out of curiosity...will the +1 I last more then the turn they charge? If not, then doesn't seem to do much for them, if they do, then it's great (unless this is a variant for 40K, in which case, disregard). The unit looks interesting.
lordfairfax2001- Primarch
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Number of posts : 739
Armies : WHFB: High Elves, Wood Elves, Lizardmen and many more; WH40K: SM, Ordo Malleus, Eldar; BFG: Eldar; M
Registration date : 2008-03-06
Re: Confederat Musketeers
Alright I changed it up a bit.
Warlord Solskritt- Imperial Guard Commissar
-
Number of posts : 1105
Age : 31
Location : Miami Beach,Florida
Armies : Rats,Uruk-Hai,Germans
Registration date : 2008-03-03
Re: Confederat Musketeers
What's the skaven reliable rule ?
Ovich- Lord of Chaos
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Number of posts : 2629
Age : 50
Location : Miami, FL
Armies : Iron Warriors, Empire, Woodelves, Vampire Counts, Warriors of Chaos, Mid War Italians, Late War Soviets, Skorne
Registration date : 2008-02-29
Re: Confederat Musketeers
Ovich wrote:What's the skaven reliable rule ?
you can relie on it to blow up on your face after a couple of shots
luis the young- The Lord of Cuba
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Number of posts : 2971
Age : 50
Armies : Orks, Space Wolves, O&G, Skaven, Lizardmen, Beastmen, Tyranids, FOW Peasant Canibal Army
Registration date : 2008-03-03
Re: Confederat Musketeers
oh.. should've known !!!
Ovich- Lord of Chaos
-
Number of posts : 2629
Age : 50
Location : Miami, FL
Armies : Iron Warriors, Empire, Woodelves, Vampire Counts, Warriors of Chaos, Mid War Italians, Late War Soviets, Skorne
Registration date : 2008-02-29
Re: Confederat Musketeers
If you roll two 1's in a row, the gun blows up. On the first one it does not fire...if you roll a 1, you need to roll another immediately after for something bad to happen to you.Ovich wrote:What's the skaven reliable rule ?
So, basically what Luis said!
lordfairfax2001- Primarch
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Number of posts : 739
Armies : WHFB: High Elves, Wood Elves, Lizardmen and many more; WH40K: SM, Ordo Malleus, Eldar; BFG: Eldar; M
Registration date : 2008-03-06
Re: Confederat Musketeers
Oh! Luis is the master of rolling lots of 1's, right Luis??
Diosamblet- Primarch
- Number of posts : 672
Registration date : 2008-03-06
Re: Confederat Musketeers
The upgrade to the bushwackers is a little low on this...giving a model 3 shots instead of one and making them skirmished for just 2 points seems a bit low. Then again, at 8" you'd have to get very close...at least you didn't give them scout. Best thing to do is try it out...I'm always game for something new and fun...
lordfairfax2001- Primarch
-
Number of posts : 739
Armies : WHFB: High Elves, Wood Elves, Lizardmen and many more; WH40K: SM, Ordo Malleus, Eldar; BFG: Eldar; M
Registration date : 2008-03-06
Re: Confederat Musketeers
lordfairfax2001 wrote:The upgrade to the bushwackers is a little low on this...giving a model 3 shots instead of one and making them skirmished for just 2 points seems a bit low. Then again, at 8" you'd have to get very close...at least you didn't give them scout. Best thing to do is try it out...I'm always game for something new and fun...
3 shots??!! They replace their musket w/ a pistol, not a revolver.
Warlord Solskritt- Imperial Guard Commissar
-
Number of posts : 1105
Age : 31
Location : Miami Beach,Florida
Armies : Rats,Uruk-Hai,Germans
Registration date : 2008-03-03
Re: Confederat Musketeers
Disregard, nothing to see here...nevermind me...2 points seems appropriate, then.Warlord Solskritt wrote:3 shots??!! They replace their musket w/ a pistol, not a revolver.
lordfairfax2001- Primarch
-
Number of posts : 739
Armies : WHFB: High Elves, Wood Elves, Lizardmen and many more; WH40K: SM, Ordo Malleus, Eldar; BFG: Eldar; M
Registration date : 2008-03-06
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