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How to pick an army by Son of Horus from the Heresy online forum.

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How to pick an army by Son of Horus from the Heresy online forum. Empty How to pick an army by Son of Horus from the Heresy online forum.

Post by rokassan Thu Apr 03, 2008 12:53 pm

Picking an Army
I've seen a lot of threads popping up lately about picking a new army, so I thought I'd make a sticky topic with some general guidelines for deciding where to throw your lot in the 41st Millenium.

There are a few questions you need to ask yourself before you get started.

-How much am I willing to spend?

-How big an army do I want / how big an army do I need to play at the size my group plays at?

-Which models do I like?

-Am I more concerned about winning the game at all costs, or am I out for a good time?

-Am I a painter/modeller before a gamer, or a gamer before a painter/modeller?

-How long have I been involved in the GW hobby?


Financially, any army CAN be easy on your wallet, as these things go. Necrons are by far the most inexpensive army to build financially, as the Battle Force boxes contain pretty much everything you'll need. It's just a question of how many Battle Forces you'll need to build your army to the appropriate size, and then getting a couple Necron Lords. Space Marines and Chaos Space Marines of all flavors are probably the next in line on the financial ladder, followed then by pretty much everyone else.

I've found that in short order, you'll lose interest in an army if you think their models are lame, even if they play really well. There are no bad armies in the game in a gaming sense, so you might as well pick something you'll like modelling, painting, and having to look at.

Your choice of models, when you've selected your army, is really a question of whether you're building an army list specifically to win, or if you'd just as soon build some units to a vague points cost, figure out the concrete details later, and have fun with it. If your approach is a more competitive one, then you'll probably be happier building the army to a pre-set army list that's been designed to take on all comers equally well, using the trump cards that the given army has to offer. A more casual approach often leaves you with more models that you won't use every game, but also tends to make a more fluffy army in the end.

Some models are simply harder to paint than others. If you fancy a challenge painting, Eldar might be up your alley. If you're not much for modelling and painting, then Necrons might be for you. Some people are bothered by not having painted armies, some aren't. It's a question of how much work you want to put into the army, and whether or not you consider it a chore. Armies that are painted because you like to paint come out looking far sharper on average, but you can still make a very good looking Space Marine, Tau, or Necron army without putting a whole lot of effort into the models if you aren't too big on the hobby side of the hobby.

Picking the right army for your experience helps out a fair bit as well. Here's a rough breakdown of how I look at armies overall, in terms of learning curve, ease of modelling, and whatnot.

Chaos Space Marines-- Very easy to learn, though difficult to master. A great starting point in the hobby, as you're free to paint them and model them however you like-- wacky things don't look too out of place most of the time, so if you screw up on a model, no one is likely to notice. Financially, Chaos is on the cheaper end of things as well.

Daemonhunters-- On the more difficult end of things to play with, as the model count is phenominally low. They're a tad bit pricey as most of the models are metal, as well. Daemonhunters offer a huge array of modelling options, though, as no two Inquisitors and their retinues are alike.

Dark Eldar-- The general consensus is that Dark Eldar are the hardest army to play with, and have an extremely steep learning curve. They're Direct-Only for the moment, so getting your hands on them requires a little extra effort. The models are old, and show their age-- they weren't great, even for their time. If that doesn't bother you, though, the army is possibly the most devastating in the game in the hands of a skilled player.

Eldar-- Eldar are a painter's army. Each squad type has its own distinctive costume, and you can really go to town on Harlequins and some of the grav vehicles. A lot of the range is metal, so they're kind of expensive. The army is pretty fragile, too-- not quite as much as Dark Eldar, but close. It's difficult to win with Eldar if you don't know what you're doing. They're undeniably the best army for someone who loves to paint, though.

Imperial Guard-- The Imperial Guard can go a lot of different directions. They're a good starting point, just because they don't have many special rules, but they're also rather expensive to buy if you plan on fielding a lot of infantry (which ultimately is the best kind of Imperial Guard army on the table.) The Guard offer a lot to players who like historical armies-- it's not hard to model up an Imperial Guard army to look like a World War I or II army, by any means.

Necrons-- Necrons are sort of the antithesis of Eldar. They're outrageously simple to build and paint, have very little variety, and have a tremendous amount of staying power. They're extremely forgiving on the tabletop, and extremely inexpensive to build financially. If you don't mind the slightly dry nature of the army, they're probably the best starting point in the game these days.

Orks-- With a shiny new codex, the Orks are again quite playable (and downright scary, to boot.) They're pricey to build, just because you need so many Boyz, but the army itself is rather forgiving tactically. In the end, an Ork is an Ork, and all that matters is that he gets himself stuck into close combat, which is simple enough. Painting can get a little monotonous with Orks, though-- green isn't difficult, but there are a hell of a lot of them to do.

Space Marines-- Generally speaking, most people point new players towards the Emperor's Astartes. They're a solid army, and are the poster-boys of Games Workshop. They're easy to learn, but it takes years to truly master playing with them. They occasionally seem a bit dry, and other Space Marine armies are a dime a dozen, but you'll never have to worry about having an inferior or out of date army. You've also got the most options rules-wise with Space Marines-- there are five different Codecies available for them. Space Marines are almost entirely plastic, which makes learning to model pretty simple. Marines are relatively inexpensive financially, as well-- not so much as Necrons, but about on par with Chaos Space Marines.

Tau-- If you're an anime addict, particularly of the mecha persuasion, then Tau are probably right up your alley. They're easy to paint, fairly forgiving, and carry a moderate price tag. They've got the most powerful ranged weapons in the game. Their only real weakness is in close combat, but they have measures which make it quite difficult to engage them. It's unclear these days whether Tau or Orks are the army to beat. Tau are probably third down on the list as far as good starter armies, behind Necrons and Space Marines/Chaos Space Marines.

Tyranids-- Tyranids offer a lot of possibilities on the modelling front. They're rather difficult to paint well, however, and are among the most expensive armies to buy simply because of how Gaunts are packaged. They've got a moderate learning curve, and getting the right balance of critters in the army takes some time. Tyranids are, ultimately, a very powerful army, though, and rewarding if you take the time to model them and learn to play them well.

Witch Hunters-- Sisters of Battle are downright pricey, mostly because they're all pewter. The Adepta Sororitas are a close-range powerhouse, though, and are good if you want the 3+ armor save without being a Space Marine. Sisters have a steep learning curve, mostly because it takes some time to learn when to execute Acts of Faith. Sisters, like Eldar, seem to be a more veteran gamer's army.
rokassan
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Post by scurrdi Thu Apr 03, 2008 6:21 pm

Nice article, very interesting!

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