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Blood Angels in April

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Post by Joshwow1 Sun Jan 10, 2010 11:41 pm

GW Newsletter e-mails have been sent out, here is what it says.

Games Workshop
The Games Workshop Newsletter 10.01.2010
In this issue: Incoming! Blood Angels

Incoming! Blood Angels

This April the Blood Angels will be re-launched with an all-new Codex and range of plastic and metal miniatures. One of the oldest and noblest of all Space Marine Chapters, the Blood Angels have stood fast against the enemies of the Imperium since the Great Crusade and it was their Primarch Sanguinius, who laid down his life to aid the Emperor against Horus in the final hours of the Warmaster’s rebellion. The new Codex explores the background and history of these superhuman warriors like never before, and contains new artwork depicting some of their greatest battles and most powerful champions.

The Blood Angels have always been a powerful close combat army and have been made even deadlier thanks to a range of specialist wargear, the ability to field Assault Squads as Troops choices, and more Dreadnoughts than any other Space Marine Chapter, including a Death Company Dreadnought and the fabled Furioso Dreadnought. The Sons of Sanguinius will be deep striking onto a tabletop near you this April – now’s the time to practice painting red.
Blood Angels

GW has an Incoming! article for the boys in red on the website.
http://www.games-workshop.com/gws/content/blogPost.jsp?aId=7300006a

UPDATE
Rumours have been pouring in like crazy.

Army Wide- Red Fury (extends to HQ's). Combat Squad. Furious Charge (extends to HQ's).

Fluff- The codex seems to be filled with background. The red thirst has become stronger and the army is split in two. You have the Faustians and the Sanguinians. Faustians belive the "curse" is a blessing and hold Mephiston on a high horse. Sanguinians believe it IS a curse and should not be fed. You can tailor your army to fit the Faustian view (lots of DC and enraged units) or Sanguinians (orderly but still deadly).

Characters

Dante- Chapter Master of the Blood Angels. +1 str power axe. "Seen it all" Special rule- Enemies entering play via reserve (DS, out flank, etc) must roll off with the owning Dante player to check if they are forcefully placed in the deployment zone or allowed to be placed in reserves. 6" Fearless. For every missed attack directed at Dante, he gains attacks equal to that amount in the following combat (Caps at 4)

Gabriel Seth- Chapter Master of the Flesh Tearers. Grants Fleet to the army. Equipped with a FUCKING eviscerator!

Asteroth Toledo- Chapter Master of the Angels Sanguine. Grants Stubborn. Power sword, storm shield. Exalted may re-roll hit and run.

Mephiston- 7/7/5/5/3/7/4/10 2+. Feel No Pain. Fearless. Fleet. Eternal Warrior. 2 Psychic powers per turn. Has more powerful versions of psychic powers available.

Tycho- Rending, Master-Crafted combi-melta with a range of 18'. 3 Special rule variants
-Squad ignores red fury
-Red Fury and Preferred Enemy
-Rage and Feel no Pain

Moriar- Furioso upgrade.

Sanguinor Faustus "Exemplar of the Host"- Sanguinary High Priest. Grant FnP. Nothing else known.

Victor and Unholt- HQ Monstrous Creature with a techmarine handler. Heroic statline with a large gun. Named AND living version of thunderfire cannon?

Lorenzo- Terminator Sergeant upgrade. Grants overwatch- Can shoot during the enemies assault phase.

Absolutus
Venerable Furioso Dreadnought
5 Attacks, Heavy Flamer, Multi-melta
Tormented: Constantly plagued by the attentions of daemons scratching at his mind, Absolutus can only fire weapons if there is a friendly unit within 6" to focus his attentions.
Unleashed by Battle: Absolutus grants fleet to all Furioso dreadnoughts within 6" (including himself)
There is no word of any transport options

Lemartes- Must join DC. ALWAYS grants the FC bonus to the DC (S 4[5] I 4[5]) Wargear grants transfixing gaze without test.

HQ
Chaplain- Ignores Red Fury. Litanies.

Sanguinary High Priest- Red Grail grants FnP.

Honor Gaurd- WS5 deepstrike+ assault unit. Perdition pistols. Can upgrade to artificer armor. Storm Shields. Can upgrade to Sanguinary Priest.

Captain- Can take virtually every option available in the book.

Elites
Exalted Assault Marines- Exalted Blades (+1 str power weapon). Initiative 5. Hit and Run. Jump Packs. Ignore Red Fury. Upgrade to Exemplar Sanguinator:
Paragon of the Host- Re-roll hit and run
Coup de Grace- If atleast 3 attacks hit, they cause instant death

Blood Angel Scouts and Blood Angel initiates- Two variations of scouts. The initiates count as scoring with vanilla wargear. The Blood Angel Scouts have fleet and are CC oriented.

Death Company- No longer mandatory. Lose rending. Gain special CCW weapons. "Hyper" Furious charge (if they win the first round of combat, they retain the bonus in the second round)

Techmarine- Ogryn-like CC servitors.

Troops
Tactical Marines- Vanilla +Furious Charge and Red Fury.
Assault Marines- More options in wargear.

Fast Attack
Furioso Dreadnought- If taken in drop pod. Can upgrade to DC (ignore shaken and stunned)
Rest of it is vanilla.

Heavy Support
Dreadnought, Venerable Dreadnought, Furioso Dreadnought- Rumoured to be here, can upgrade to DC (ignore shaken and stunned results)

Baal Predator

Everything else is vanilla.

Dedicated transports
Tantalus Lander- 13/11/10 transport with 2 assault cannons 2 heavy flamers or plasma guns Fast skimmer. 16(infantry)/8(jump infantry)/5(terminators)/1(dreadnought). Can transport jump infantry and allows them to assault after disembarking but requires a dangerous terrain test. Dedicated transport for everything except tanks, and exalted marines.

Rhino's are now fast vehicles, but if the move over 12' they count as open topped. If immobilized they scatter 3d6.

Drop pods.


Psychic powers:
Quickening- Infantry move like Beasts. Walkers+ Jump Infantry gain fleet.
Might of Heroes- d3+ attacks to target unit in squad. Mephiston can cast on himself.
Blood Stasis- Enemy units move as in dangerous+difficult terrain. Mephiston can cast on himself in CC and enemy rolls resulting in 1's suffer a wound.
Primarch's Grace- Re-roll dangerous terrain failure.
Transfixing Gaze- LD roll off. If enemy fails they can not target the librarian. If mephiston uses it, the target can't attack any model.
Living Darkness- Template that blocks LOS.

All rumours, but an interesting tidbit is that GW actually "messed up" and leaked genuine information. Lot of consistency in some things, not so much in others. Either way. Enjoy!


Last edited by Joshwow1 on Sat Jan 30, 2010 2:49 pm; edited 9 times in total

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Post by Kyle Sun Jan 10, 2010 11:51 pm

*starts to panic at the new uber cheese army to come*

You know it's coming Razz
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Post by Death_Company_Orks Mon Jan 11, 2010 1:33 am

lmao... i agree with you but we deserve it after what they did to us with the new spacemarines codex. also its funny cause i predict that there are going to be a bunch of new blood angel players. Twisted Evil
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Post by Joshwow1 Mon Jan 11, 2010 1:43 am

Not too many people hopped on the SW bandwagon, mainly because they weren't broken like everyone wanted (or wants) them to be.

I will bring my BA out of retirement (Still got DC, baal predator parts and my dante) regardless of the book being broken or not. I play SW because I like how they play on the board, but BA definitely have the coolest fluff and heroes =D

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Post by NurgleNick Tue Jan 12, 2010 11:09 am

In before April Fools.
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Post by KingdomCome Wed Jan 13, 2010 1:43 am

Oh Boy! I wonder what flavor o' death this 'dex will bring. The last one was razzle dazzle berry!
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Post by WC_Brian Wed Jan 13, 2010 3:59 am

Kyle wrote:*starts to panic at the new uber cheese army to come*

You know it's coming Razz

It's already here and it's called Tyranids. This is coming from someone who doesn't believe in codex creep or broken books.

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Post by Kyle Wed Jan 13, 2010 9:17 am

But Blood Angels come after, they are gonna eat Nids for breakfast and shit victory.
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Post by Michaelharmon Wed Jan 13, 2010 1:24 pm

Always wanted to field three Bhaal Predators myself. Just looks nasty!!!
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Post by Death_Company_Orks Thu Jan 14, 2010 2:01 am

lmao... i already have my army geared up and waiting for field assigments... lmao again... Long Live Sanguinius, and of course i cant forget about Gork and Mork... lol... Twisted Evil
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Post by WC_Brian Thu Jan 14, 2010 2:44 am

Kyle wrote:But Blood Angels come after, they are gonna eat Nids for breakfast and shit victory.

Unless they have a gun that instant kills MCs.... not likely. I am willing to bet at least a couple hundred that I can beat any Blood Angel army with Nids at least 6 out of 10 times(and I wouldn't be suprised if it was 8 or higher).

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Post by Joshwow1 Thu Jan 14, 2010 12:37 pm

We can't come to assumptions before we have even seen the book. How is the tyranids army now broken? I haven't seen it yet.

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Post by Kyle Thu Jan 14, 2010 12:40 pm

Nids were pretty godly before 5th edition, and the Nidzilla list thing is not going anywhere, leaks of the rules have already came out so for the most part they are just going to get better and the whole Nidzilla terror back in 4th ed is going to be back, especially now that they are being given even bigger bugs added the the Trygon and variants.

Rule changes in 5th kinda neutered the power of the nids, with them being updated and with the new stuff, they are going to be scary.

Need more Force Weapons stat!
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Post by Death_Company_Orks Thu Jan 14, 2010 8:12 pm

I've seen the new nids in action and they are pretty bad ass. i still think that the codex doesn't make them invinsible, it really comes down to the player and the combinations that they use that make them a force to be recon with. then again the codex helps out alot... and well isn't mephiston going to be in terminator armour, so they say... i think the blood angels are going to have a very solid codex and well if its chessy then fuck it they deserve it... then again i play blood angels... lmao... Twisted Evil
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Post by Joshwow1 Thu Jan 14, 2010 8:49 pm

Yeah every codex is claimed to be broken when they come...remember this one? - "ZOMG! thunderfirecannons heavy 4 and shit?!?!?" or "OMG!!! Heroic intervention?!" "OMG!!!! Leman russ squadrons?!?!?!?"........................................."ZOMG!!! JAWS OF THE WORLD WOLF!??!" c'mon guys. Relax. Codex creep would have thwarted the Eldar by now....but they are the most powerful army currently....I bet Chris can count on one hand how many times he has lost.....especially to the latest books.

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Post by Death_Company_Orks Thu Jan 14, 2010 9:14 pm

true, i mean Space Marines are suppost to be really cheesy and well when you think about it its just an opinion based on point of view. I believe that the army isn't cheesy its just some of the combinations people use that make the army feel cheesy.
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Post by The Eldar Guy Thu Jan 14, 2010 11:18 pm

Eldar are far from top
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Post by DarkAngel_Cesar Thu Jan 14, 2010 11:20 pm

whats the toughest army you face these days then Chris? Also what's your win/loss percentage V.S. that army?

--C

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Post by Kyle Thu Jan 14, 2010 11:22 pm

Perhaps with who you play with Eldar been dominating, which isn't uncommon for skewed results in tiers, not everyone plays a competitive army. I believe Orks and the IG are still dominating the big tourny scene. Orks have been tearing it up for a long time and the new IG are just pretty sick with the amount of firepower they got upgraded with. The horde army is definitely one of the strongest things in the game because of troops counting as scoring units.

I personally don't believe in codex creep because it often turns out to be nonsense once the book is out, but I do think Nids will be one of the next power armies once it's been fixed up for 5th edition play.
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Post by The Eldar Guy Thu Jan 14, 2010 11:56 pm

DarkAngel_Cesar wrote:whats the toughest army you face these days then Chris? Also what's your win/loss percentage V.S. that army?

--C

I win a majority of my games but I've never kept track. not into the whole w/t/l thing. Every 5th edition book is better than the eldar army imho, along with orcs and chaos sm.

The metagame of the store is not the best reflection of the metagame of the game in its entirety.

Kyle wrote:Perhaps with who you play with Eldar been dominating, which isn't uncommon for skewed results in tiers, not everyone plays a competitive army. I believe Orks and the IG are still dominating the big tourny scene. Orks have been tearing it up for a long time and the new IG are just pretty sick with the amount of firepower they got upgraded with. The horde army is definitely one of the strongest things in the game because of troops counting as scoring units.

I personally don't believe in codex creep because it often turns out to be nonsense once the book is out, but I do think Nids will be one of the next power armies once it's been fixed up for 5th edition play.

Yeah, IG are pretty much top.

Personally, I believe it does exist. SM are better than their preceding book, so is IG, SW, and the new Nid dex. Each codex isn't necessarily more potent than the one released before it, but with almost every release a book as gotten better.
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Post by luis the young Fri Jan 15, 2010 10:03 am

I think i'll switch my marines to blood angels, just because i can spray them red and call it 90% painted.
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Post by chef xenos Fri Jan 15, 2010 8:57 pm

i lose to chris almost every game,a few have been very close but i still enjoy playing him everytime.it all comes down to the player n the army build
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Post by Joshwow1 Sat Jan 16, 2010 12:57 am

Bump. Entirely new update. Much more clean to read now.

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Post by The Eldar Guy Sat Jan 16, 2010 2:13 am

First time reading, and uh- wow.
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Post by Joshwow1 Sat Jan 16, 2010 2:42 am

No info on who has actually WRITTEN the codex, but it looks like a phil kelly/ cruddace book. I see no squadrons of large heavy support (russ's/carni's) but we see a valkyrie-esque type transport/gunship. Also see some powerhouse units that phil kelly likes to produce. Could possibly be a whole nother author entirely.

One thing however, this book seems to be COMPLETELY story driven. I love the idea of a pseudo-cold war type thing going on within the chapter and it's successor chapters. Faustians and Sanguinians are a cool idea. The only thing coming out of left field is the tantalus lander....but I guess the book needs something to set it apart from just some other run up the field and assault chapter. These guys kinda like...drop in and assault lol. Can't wait to see other things fill out such as Mephiston's rules, other wargear options, and if any of the crap posted is genuine to begin with

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