8th Edition Rumors
+15
Ovich
Leviticus
Garm
Diosamblet
Vycem
smirkweasel
Beornegar Granitebrow
The Eldar Guy
jerryb
KingdomCome
Kyle
scurrdi
Autarch (CM)
luis the young
ShadowMaster
19 posters
Page 3 of 6
Page 3 of 6 • 1, 2, 3, 4, 5, 6
Re: 8th Edition Rumors
Im really excited about the new edition. It's always fun to get into a "new" game.
KingdomCome- Chaos God
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Number of posts : 1233
Age : 40
Location : Miami, Fl.
Armies : 40K: Tau, Eldar, SM FoW: Americans & Russians Infinity: Combined Army of EI WM/H: TrollBloods
Registration date : 2009-08-04
Re: 8th Edition Rumors
Okay, so we got a new edition, so does that mean we get a new starter set?
I've almost got enough Beastmen for 500 points, if the starter set comes around and it's them, I'm gonna be pissed.
I've almost got enough Beastmen for 500 points, if the starter set comes around and it's them, I'm gonna be pissed.
Garm- Traitor Marine
-
Number of posts : 137
Age : 40
Armies : 40k: Orks, Dark Eldar - Fantasy: Beastmen
Registration date : 2009-06-25
Re: 8th Edition Rumors
Multiple sources are saying the new box set will be High Elves Vs Skaven.
If it's like the past two box set releases, rule book will come out first, and couple months after the box set.
If it's like the past two box set releases, rule book will come out first, and couple months after the box set.
Kyle- Chaos God
- Number of posts : 1433
Armies : Infinity-Yu Jing, Heavy Gear-North, 40K-IG/Orks, Uncharted Seas-Shroud Mages, FoW-SS, AM Naval-Japanese, Hordes-Trolls, Blood Bowl-Goblins, Malifaux- Guild, Anima-Azure, BFG- Chaos, Dystopian Wars- Brits
Registration date : 2008-11-03
Re: 8th Edition Rumors
Starter set won't be beastmen
ShadowMaster- Chaos God
-
Number of posts : 2812
Age : 55
Location : Pembroke Pines
Armies : [WHFB] DoC, Lizardmen, O&G [LoTR] Moria [40k] Daemons [WM/H] RoS, Cryx, Cygnar, Mercs, Gators, Skorne
Registration date : 2008-03-26
Re: 8th Edition Rumors
It seems the FoW style of assault resolution was supposedly debunked by multiple sources too, hmmm I guess it's for the best as it would have changed a whole lot about the game and screwed up other things.
Kyle- Chaos God
- Number of posts : 1433
Armies : Infinity-Yu Jing, Heavy Gear-North, 40K-IG/Orks, Uncharted Seas-Shroud Mages, FoW-SS, AM Naval-Japanese, Hordes-Trolls, Blood Bowl-Goblins, Malifaux- Guild, Anima-Azure, BFG- Chaos, Dystopian Wars- Brits
Registration date : 2008-11-03
Re: 8th Edition Rumors
http://gwutil.com/newpictures/products/WH_OC_ENG.jpg
ShadowMaster- Chaos God
-
Number of posts : 2812
Age : 55
Location : Pembroke Pines
Armies : [WHFB] DoC, Lizardmen, O&G [LoTR] Moria [40k] Daemons [WM/H] RoS, Cryx, Cygnar, Mercs, Gators, Skorne
Registration date : 2008-03-26
Re: 8th Edition Rumors
3...2...1... we have lift off
The Eldar Guy- Chaos God
-
Number of posts : 1571
Age : 36
Location : Miami
Armies : Eldar(40k & BFG), Dark Eldar (WIP), & Dark Elves
Registration date : 2008-06-29
Re: 8th Edition Rumors
Gotta say that is some horrible art work on that cover.
KingdomCome- Chaos God
-
Number of posts : 1233
Age : 40
Location : Miami, Fl.
Armies : 40K: Tau, Eldar, SM FoW: Americans & Russians Infinity: Combined Army of EI WM/H: TrollBloods
Registration date : 2009-08-04
Re: 8th Edition Rumors
KingdomCome wrote:Gotta say that is some horrible art work on that cover.
Agreed. Wouldn't the fire come off the head of the hammer and not the handle. Looks like it would burn the wrong guy. I'm just saying......
ShadowMaster- Chaos God
-
Number of posts : 2812
Age : 55
Location : Pembroke Pines
Armies : [WHFB] DoC, Lizardmen, O&G [LoTR] Moria [40k] Daemons [WM/H] RoS, Cryx, Cygnar, Mercs, Gators, Skorne
Registration date : 2008-03-26
Re: 8th Edition Rumors
Warhammer got a jetpack.
Kyle- Chaos God
- Number of posts : 1433
Armies : Infinity-Yu Jing, Heavy Gear-North, 40K-IG/Orks, Uncharted Seas-Shroud Mages, FoW-SS, AM Naval-Japanese, Hordes-Trolls, Blood Bowl-Goblins, Malifaux- Guild, Anima-Azure, BFG- Chaos, Dystopian Wars- Brits
Registration date : 2008-11-03
Re: 8th Edition Rumors
ROCKET HAMMER !!!!!!
Trading High Elves from starter set for Skaven !!
Trading High Elves from starter set for Skaven !!
luis the young- The Lord of Cuba
-
Number of posts : 2971
Age : 50
Armies : Orks, Space Wolves, O&G, Skaven, Lizardmen, Beastmen, Tyranids, FOW Peasant Canibal Army
Registration date : 2008-03-03
Re: 8th Edition Rumors
Hah I'd be looking to do the same.
Vycem- Primarch
-
Number of posts : 815
Registration date : 2008-05-29
Re: 8th Edition Rumors
Vycem wrote:Hah I'd be looking to do the same.
All your Skavens belongs to me!
luis the young- The Lord of Cuba
-
Number of posts : 2971
Age : 50
Armies : Orks, Space Wolves, O&G, Skaven, Lizardmen, Beastmen, Tyranids, FOW Peasant Canibal Army
Registration date : 2008-03-03
Re: 8th Edition Rumors
jeeeesss... Jeeeeeessss. *holds all further purchases of high elves* I shall wait and see what my skaven will get me trade wise for elves!
Leviticus- Traitor Marine
- Number of posts : 169
Age : 35
Armies : Black Templars
Registration date : 2009-12-23
Re: 8th Edition Rumors
Starter set is usually 2 months behind the main book, so your looking at mid August before the new starter set is out.
ShadowMaster- Chaos God
-
Number of posts : 2812
Age : 55
Location : Pembroke Pines
Armies : [WHFB] DoC, Lizardmen, O&G [LoTR] Moria [40k] Daemons [WM/H] RoS, Cryx, Cygnar, Mercs, Gators, Skorne
Registration date : 2008-03-26
Re: 8th Edition Rumors
http://www.warseer.com/forums/showthread.php?t=248697 most comprehensive and likely most accurate collection of semi verified rumors as well as some debunking.
Kyle- Chaos God
- Number of posts : 1433
Armies : Infinity-Yu Jing, Heavy Gear-North, 40K-IG/Orks, Uncharted Seas-Shroud Mages, FoW-SS, AM Naval-Japanese, Hordes-Trolls, Blood Bowl-Goblins, Malifaux- Guild, Anima-Azure, BFG- Chaos, Dystopian Wars- Brits
Registration date : 2008-11-03
Re: 8th Edition Rumors
I don't know about you guys, but the rumour here in Japan is that the starter set comes with two brand new armies: Mecha Rats and Japanese High School Girls.
Diosamblet- Primarch
- Number of posts : 672
Registration date : 2008-03-06
Re: 8th Edition Rumors
AAAAYYYY it's Matt. I guess you're all hooked up with the internet.
Hows it going man!!
Hows it going man!!
Ovich- Lord of Chaos
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Number of posts : 2629
Age : 50
Location : Miami, FL
Armies : Iron Warriors, Empire, Woodelves, Vampire Counts, Warriors of Chaos, Mid War Italians, Late War Soviets, Skorne
Registration date : 2008-02-29
Re: 8th Edition Rumors
Sup Matt !!
luis the young- The Lord of Cuba
-
Number of posts : 2971
Age : 50
Armies : Orks, Space Wolves, O&G, Skaven, Lizardmen, Beastmen, Tyranids, FOW Peasant Canibal Army
Registration date : 2008-03-03
Re: 8th Edition Rumors
Hey guys! How's it going? It's pretty damn cold and wet here in Tokyo. The girlfriend's moved in with me into my little apartment/dorm, so I've only had time to prime some lizzie models haha.
Diosamblet- Primarch
- Number of posts : 672
Registration date : 2008-03-06
Re: 8th Edition Rumors
Went a head and posted the most recent thread for fantasy rumors from Warseer.
OMG this is getting out of control. !
More reliable rumours
* Army construction is moving back to percentages.
* Strength in Depth/ Stepping up (models may fight in 2 ranks)
* Crush attack for larger creatures
* 40mm models moving to 3 model-wide ranks.
* Multiple objective driven scenarios in the rulebook
* All non-english rulebooks are moving to inches.
* Power dice aren’t generated by the number of spellcasters. The pool is decided by 2D6. Magic users add their magic level to the score rolled. All Wizards have a chance to generate more power dice.
* All missile units fire in two ranks (not just High Elves). Missile units will not gain a rank when shooting from hills.
* Autobreaking from fear or terror is gone.
* Combats are strictly decided in initiative order.
Warhammer 8th Ed Rulebook to be released July 10th
528+ pages. Full colour
Possibly going to get the pdf erratas for all armies on July 6th
Introduction games for Warhammer 8th edition starting around May 22nd (only one scenario apparently)
Copies for Staff available early May
The book is up for advance order from a swedish store. £45.
There will be a "General's" Edition as well as a "Gunner's" Edition: Both are the basic rulebook along with multiple different gimmicks, as golden templates, dice, angulometer, combat-resolution-calculator, markers and more. "General's Edition" is supported with a white linen bag with two silver coins attached to it, so if you fall in battle, they may put them on your eyes...
Other rumours (and description of above)
These are all listed in no particular order.
ARMY SELECTION
* Army construction is moving back to percentages.
All from Avian (more likely):
25% max characters (includes mounts)
25% min core
50% max special
25% max rare
Just so I am clear on this, as there has been some misunderstanding, you can have a lord level character leading a small army if you want to (within the points), you don't have to take a hero as you do currently.
* Allied forces will not get a % allocation. However, rules for using allied forced (i.e. an updated allied forces chart) are in the rulebook.
* Categories for core/special/rare are remaining.
* There *may* be something to prevent spamming...
The first rumour about this;
Special Choices: No more than 3 of the same type - Examples; No more than 3 units of Chaos Knights, or 3 units of Forsaken etc in the same army.
Rare Choices: No more than 2 of the same type - Examples; No more than 2 Hellcannons, or 2 Chaos Giants etc in the same army.
* There will be a system wide errata to clear up issues for each army.
MOVEMENT
Standard Movement
* Measure the distance for the furthest moving model, and perform whatever manoeuvres you wish within that lax limitation (i.e. they all move like fast cav currently do, minus the reform).
* (edit: It seems I am very close with this, the champion one is only by process of deduction. Still awaiting further confirmation on all this)
Standard Bearer = Re-roll one of the charging dice
Musician = +1" Charge bonus
Champion = One free reform
(edit: As it has caused some confusion, these are all only additions to what all the command models currently do)
Charging.
* An added 'bonus' of getting an 'extra' +D6 or +D3 inches of movement to your Movement range (presumably the D6 or D3 decided by the category of warrior; infantry/cavalry/ogre sized).
o Edit; rumoured to be:
M1-M6 (and not flying) = Basic M value + D6
M7+ (and not flying) = Basic M value + 3D6 (choose the 2 highest)
* +1CR for charging. -Avian (more likely)
Marching.
* As normal
Heavy cavalry - Avian says this is possibly speculation
* - Rumoured to be something like this:
All infantry and cavalry models (i.e. smaller than ogre sized) with a passive non-magical save of 3+ or better cannot march move. I.e. heavy armour and shield would allow you to march, as the +1 HW & shield is only in combat.
Brettonians and Dwarfs will be exempt
Skirmishers
* Skirmishers are now a fixed formation, with a 1 inch gap between each and every model. -Avian and Kah-thurak - Note. The gap between them may actually be the same size as the base width.
X = Model
O = 1" Gap between
X O X O X O X O X
O O O O O O O O O
X O X O X O X O X
Still rank up in combat. May or may not have 360 Line of sight.
MAGIC
NOTE: The magic rumours nobody seems to agree on, so rather than try and find what exactly the truth is I will just put here most of the theories
Edit: I've sorted out the ones that seem more likely, based on the info from anonymous sources:
* Power dice aren’t generated by the number of spellcasters. The amount if dice is decided by 2D6. The active player gets the sum as power dice and the other player the highest throw as dispel dice (throw 3+5, = 8 PD and 5 DD). (not sure if this is 100% correct yet).
Magic users then add their magic level to the score rolled. This could be 1 PD for lvl 1/2 and 2 PD for lvl 3/4).
Every magic user has access to the pool.
* Giving irresistible force a downside (more likely)
There may be some sort of irresistible force ‘incident’ table, this may be an extension of the miscast table.
Roll of 1 on the chart: This has been confirmed as being even worse than number 4… Which (pure speculation) may involve every model in the unit taking a hit, this was something I actually heard a while back, but it could be worse than this.
Roll of 4: The wizard is sucked into the warp and the large template is centred over him. S10 hits for something (could be the centre model, meaning S5 for the rest?).
* Most spells generally have a basic and an up-powered version (more likely) - Avian
Lore of Fire
* Some spells will scale up. One Example is Fireball; which sounds like it could be D6 S4, or 2D6 S5, or 3D6 S6 hits.
Lore of Metal
* One spell from the Lore of Metal: Swap the enemies armour save for their toughness, e.g. 1+ save and toughness 3 becomes toughness 1 and 3+ save.
Lore of Shadows
* One spell you can switch the position of two characters that are 'within 18"' (not sure if they have to be within 18" of each other, or just to the caster).
* Double 6 = a miscast (more likely)
* Making miscasts much more devastating.
* Something rumoured is carrying over power dice, but holding too many could lead to a ‘magic backlash’. Wizard will recieve wounds or hits if he didn't use the excess power-dice (than originally allocated) at end of the turn.
* All the book Lores will have more supportive spells than they have now, and will all be getting a major overhaul. Each lore to get a mega spell.
* Spells can be chosen, not rolled for, but can't be duplicated in the same army with the exception of the first spell of the lore -Avian (more likely)
* If a wizard fails to reach the casting value, it's a miscast. -Avian (more likely)
* Everybody can cast with a maximum of 6 dice -Avian (more likely)
* All Wizards have a chance to generate more power dice. – Avian. This *may* be something like; for every magic user throw D6, on a 6 a further power dice is added. Update: More likely now (no further details).
And the other rumours:
* Each spell can be cast once per magic phase, regardless of how many casters there are. - Avian says this is possibly speculation
* Dispel scroll only adding dispel dice (+2 dice to the dispel dice pool once per game). (edit - possibly speculation)
* Dispel attempts to be made by specific wizards (presumable your casting level is beneficial for dispelling spells)
* A higher chance of miscast with multiple casters.
SHOOTING
Armour Save Modifiers
* As it happens to be the same rumour; fewer armour save modifiers. - Harry. Avian has said this may or may not be the case
Bows fire in 2 ranks as standard.
* Units armed with bows, short bows and longbows fire in two ranks. Units armed with handguns, crossbows, anything else fire in 1 rank - Avian and someone else, so I'm considering this confirmed now.
* Missile units will not gain a rank when shooting from hills. -Harry I think
War Machines
* Weapons using the flame template or large or small blast templates automatically hit any model in contact rather than cause partial hits. If you are touched, you are hit. -Avian and someone else, so I'm considering this confirmed now
War Machines: There'll be no guessing anymore. You place the template (or point of impact) where you want the weapon to hit and roll normally for scatter. Take with a big pinch of salt at this stage.
COMBAT
NOTE: Trying to nail down what the facts are here is very hard. Some of this is only my understanding of what has been discussed.
Fighting in 2 ranks
* Infantry models in the second rank can fight, with a maximum of 1A per model (with whatever weapon they have). - Avian/Harry
* Special rules apply as normal.
* Spears +1 rank as normal, but one attack only (fighting in 3 ranks).
* Spearelves may fight with an additional rank as normal (citzen levy).
* This is the same regardless of which side they are attacked on
* Cavalry still only fight in 1 rank.
* This does not apply to Monstrous Infantry, who are rumoured to fight with their normal number of attacks from the second rank (more likely).
Stepping up. – Harry/ Avian / other people
* Casualties are strictly removed from the back. [more likely].
Horde
* 10+ wide units attack with one rank more than normal. There are no other requirements to be a Horde. - Avian
Stubborn
* If you are only engaged to the front and have more ranks than the opponent, you are Stubborn. - Avian/Harry
Unit Strength
* Unit Strength is completely gone, lots of things are altered to compensate for this. -Avian
Rank bonuses
* Unchanged. (edit) GW handout supposedly saying unlimited! (- Avian says this is possibly speculation)
One Save to ruin them all!
* Models will only ever get one save (be it ward, mundane or magical armour). No word yet on whether regeneration is included. From Alessio himself!
Monstrous Creatures
* 40mm models moving to 3 model-wide ranks. Ogre sized models are officially being put into their own size category (finally).
Crush them!
* Additional stomp/crush attacks for big infantry (ogres, trolls, etc) to represent them trampling lesser races underfoot. Bigger bonus for large creatures like giants. These are not impact hits. (edit: these could be overrun hits)
Armour Save Modifiers
* Fewer armour save modifiers - Avian has said this may or may not be the case
Striking in Initiative order
* Combat will always strictly be resolved in initiative order (confirmed).
Chariots
* S7 autokill is gone. - Avian (more likely)
Outnumbering Enemy
* There will be no CR bonus for outnumbering the enemy.
Flank/ Rear charges & Combat Resolution
* Units need to have at least 2 complete ranks in order to negate enemy flank/rear.
WEAPONS
Combat Weapons
* Great weapons Always strike last (this overrides any army book rules).
Missile Weapons
* Longbows Same. See shooting above for more rules
PSYCHOLOGY and SPECIAL RULES
Panic
* If a large unit panics, ie. 30 Orcs, they panic all smaller units within 18 inches. But if your general is withing 12 inches you are immune to panic.. Take this with a lot of salt.- Avian says this is possibly speculation(Avian)
Fear and Terror
* When you charge a Fear or Terror causer you take the Fear/Terror test not before you charge, but at the start of the combat phase. - Avian
If you fail the Fear/Terror test you are reduced to WS1 & A1. Presumably mounts are reduced to WS1 & A1 as well.
Terror comes with a chance to run away.
* Autobreaking from fear or terror is gone.
* Leadership tests against fear is rumoured to be going
* Fear and Terror incorporate immune to panic (with possibly a change to crumbling for undead).
Killing Blow
* Killing blow only against models in a similar size category or lower (large creature>ogre sized> infantry/cavalry sized)
(edit: apparently this is close, but not quite right). Killing blow is still a roll of 6.
Always Strike First
* Models with great weapons will always strike last, regardless of ASF. - Avian has said the ASL trumping ASF is probably right.
ASF + higher initiative than your enemy: Reroll to hit rolls.
MAGIC ITEMS
* Apparently there is an absolutely HUGE list of magic items in the book… Could easily be 50+ (possibly 85). There is a chance you may not be able to duplicate most of them in a list.
OTHER RULEBOOK CONTENTS
* Multiple objective driven scenarios in the rulebook (no kill points). See GW grand tournament and doubles scenarios.
* 15 or so missions in the new rulebook. 9 or 10 of the missions required units to capture objectives (not just core). Units must have banners to capture objectives. Several missions had multiple objectives
* Victory Conditions
Interestingly something I picked up from a post was that ‘victory conditions’ have been referred to in the last 3 books, not victory points.
* A section in the rulebook dealing with specific issues that may arise during battles
Terrain
* Difficult terrain may be merged with very difficult.
* D6+4 compulsory terrain.
* Terrain will not just affect the movement phase so much but will affect fleeing units, like in the War of the Ring game.
* The rulebook includes terrain rules for all the GW products.
* Bonuses and hazards for terrain (such as rolling the dice to see how many people don’t make it out of the wood...). This appears to be D6 for every model, on a 1 a model is lost. This is only the tip of the iceberg…
* Finding a magic item in the woods.
* Something to do with a unit charging out of a cursed forest causing fear. - Avian says this is possibly speculation
* Fighting in woods is -1 CR for ranked infantry and +1 CR for skirmishers. Might be worse for cavalry. - Avian
Discredited rumours
Fight-until-someone-breaks
Lapping around
OMG this is getting out of control. !
More reliable rumours
* Army construction is moving back to percentages.
* Strength in Depth/ Stepping up (models may fight in 2 ranks)
* Crush attack for larger creatures
* 40mm models moving to 3 model-wide ranks.
* Multiple objective driven scenarios in the rulebook
* All non-english rulebooks are moving to inches.
* Power dice aren’t generated by the number of spellcasters. The pool is decided by 2D6. Magic users add their magic level to the score rolled. All Wizards have a chance to generate more power dice.
* All missile units fire in two ranks (not just High Elves). Missile units will not gain a rank when shooting from hills.
* Autobreaking from fear or terror is gone.
* Combats are strictly decided in initiative order.
Warhammer 8th Ed Rulebook to be released July 10th
528+ pages. Full colour
Possibly going to get the pdf erratas for all armies on July 6th
Introduction games for Warhammer 8th edition starting around May 22nd (only one scenario apparently)
Copies for Staff available early May
The book is up for advance order from a swedish store. £45.
There will be a "General's" Edition as well as a "Gunner's" Edition: Both are the basic rulebook along with multiple different gimmicks, as golden templates, dice, angulometer, combat-resolution-calculator, markers and more. "General's Edition" is supported with a white linen bag with two silver coins attached to it, so if you fall in battle, they may put them on your eyes...
Other rumours (and description of above)
These are all listed in no particular order.
ARMY SELECTION
* Army construction is moving back to percentages.
All from Avian (more likely):
25% max characters (includes mounts)
25% min core
50% max special
25% max rare
Just so I am clear on this, as there has been some misunderstanding, you can have a lord level character leading a small army if you want to (within the points), you don't have to take a hero as you do currently.
* Allied forces will not get a % allocation. However, rules for using allied forced (i.e. an updated allied forces chart) are in the rulebook.
* Categories for core/special/rare are remaining.
* There *may* be something to prevent spamming...
The first rumour about this;
Special Choices: No more than 3 of the same type - Examples; No more than 3 units of Chaos Knights, or 3 units of Forsaken etc in the same army.
Rare Choices: No more than 2 of the same type - Examples; No more than 2 Hellcannons, or 2 Chaos Giants etc in the same army.
* There will be a system wide errata to clear up issues for each army.
MOVEMENT
Standard Movement
* Measure the distance for the furthest moving model, and perform whatever manoeuvres you wish within that lax limitation (i.e. they all move like fast cav currently do, minus the reform).
* (edit: It seems I am very close with this, the champion one is only by process of deduction. Still awaiting further confirmation on all this)
Standard Bearer = Re-roll one of the charging dice
Musician = +1" Charge bonus
Champion = One free reform
(edit: As it has caused some confusion, these are all only additions to what all the command models currently do)
Charging.
* An added 'bonus' of getting an 'extra' +D6 or +D3 inches of movement to your Movement range (presumably the D6 or D3 decided by the category of warrior; infantry/cavalry/ogre sized).
o Edit; rumoured to be:
M1-M6 (and not flying) = Basic M value + D6
M7+ (and not flying) = Basic M value + 3D6 (choose the 2 highest)
* +1CR for charging. -Avian (more likely)
Marching.
* As normal
Heavy cavalry - Avian says this is possibly speculation
* - Rumoured to be something like this:
All infantry and cavalry models (i.e. smaller than ogre sized) with a passive non-magical save of 3+ or better cannot march move. I.e. heavy armour and shield would allow you to march, as the +1 HW & shield is only in combat.
Brettonians and Dwarfs will be exempt
Skirmishers
* Skirmishers are now a fixed formation, with a 1 inch gap between each and every model. -Avian and Kah-thurak - Note. The gap between them may actually be the same size as the base width.
X = Model
O = 1" Gap between
X O X O X O X O X
O O O O O O O O O
X O X O X O X O X
Still rank up in combat. May or may not have 360 Line of sight.
MAGIC
NOTE: The magic rumours nobody seems to agree on, so rather than try and find what exactly the truth is I will just put here most of the theories
Edit: I've sorted out the ones that seem more likely, based on the info from anonymous sources:
* Power dice aren’t generated by the number of spellcasters. The amount if dice is decided by 2D6. The active player gets the sum as power dice and the other player the highest throw as dispel dice (throw 3+5, = 8 PD and 5 DD). (not sure if this is 100% correct yet).
Magic users then add their magic level to the score rolled. This could be 1 PD for lvl 1/2 and 2 PD for lvl 3/4).
Every magic user has access to the pool.
* Giving irresistible force a downside (more likely)
There may be some sort of irresistible force ‘incident’ table, this may be an extension of the miscast table.
Roll of 1 on the chart: This has been confirmed as being even worse than number 4… Which (pure speculation) may involve every model in the unit taking a hit, this was something I actually heard a while back, but it could be worse than this.
Roll of 4: The wizard is sucked into the warp and the large template is centred over him. S10 hits for something (could be the centre model, meaning S5 for the rest?).
* Most spells generally have a basic and an up-powered version (more likely) - Avian
Lore of Fire
* Some spells will scale up. One Example is Fireball; which sounds like it could be D6 S4, or 2D6 S5, or 3D6 S6 hits.
Lore of Metal
* One spell from the Lore of Metal: Swap the enemies armour save for their toughness, e.g. 1+ save and toughness 3 becomes toughness 1 and 3+ save.
Lore of Shadows
* One spell you can switch the position of two characters that are 'within 18"' (not sure if they have to be within 18" of each other, or just to the caster).
* Double 6 = a miscast (more likely)
* Making miscasts much more devastating.
* Something rumoured is carrying over power dice, but holding too many could lead to a ‘magic backlash’. Wizard will recieve wounds or hits if he didn't use the excess power-dice (than originally allocated) at end of the turn.
* All the book Lores will have more supportive spells than they have now, and will all be getting a major overhaul. Each lore to get a mega spell.
* Spells can be chosen, not rolled for, but can't be duplicated in the same army with the exception of the first spell of the lore -Avian (more likely)
* If a wizard fails to reach the casting value, it's a miscast. -Avian (more likely)
* Everybody can cast with a maximum of 6 dice -Avian (more likely)
* All Wizards have a chance to generate more power dice. – Avian. This *may* be something like; for every magic user throw D6, on a 6 a further power dice is added. Update: More likely now (no further details).
And the other rumours:
* Each spell can be cast once per magic phase, regardless of how many casters there are. - Avian says this is possibly speculation
* Dispel scroll only adding dispel dice (+2 dice to the dispel dice pool once per game). (edit - possibly speculation)
* Dispel attempts to be made by specific wizards (presumable your casting level is beneficial for dispelling spells)
* A higher chance of miscast with multiple casters.
SHOOTING
Armour Save Modifiers
* As it happens to be the same rumour; fewer armour save modifiers. - Harry. Avian has said this may or may not be the case
Bows fire in 2 ranks as standard.
* Units armed with bows, short bows and longbows fire in two ranks. Units armed with handguns, crossbows, anything else fire in 1 rank - Avian and someone else, so I'm considering this confirmed now.
* Missile units will not gain a rank when shooting from hills. -Harry I think
War Machines
* Weapons using the flame template or large or small blast templates automatically hit any model in contact rather than cause partial hits. If you are touched, you are hit. -Avian and someone else, so I'm considering this confirmed now
War Machines: There'll be no guessing anymore. You place the template (or point of impact) where you want the weapon to hit and roll normally for scatter. Take with a big pinch of salt at this stage.
COMBAT
NOTE: Trying to nail down what the facts are here is very hard. Some of this is only my understanding of what has been discussed.
Fighting in 2 ranks
* Infantry models in the second rank can fight, with a maximum of 1A per model (with whatever weapon they have). - Avian/Harry
* Special rules apply as normal.
* Spears +1 rank as normal, but one attack only (fighting in 3 ranks).
* Spearelves may fight with an additional rank as normal (citzen levy).
* This is the same regardless of which side they are attacked on
* Cavalry still only fight in 1 rank.
* This does not apply to Monstrous Infantry, who are rumoured to fight with their normal number of attacks from the second rank (more likely).
Stepping up. – Harry/ Avian / other people
* Casualties are strictly removed from the back. [more likely].
Horde
* 10+ wide units attack with one rank more than normal. There are no other requirements to be a Horde. - Avian
Stubborn
* If you are only engaged to the front and have more ranks than the opponent, you are Stubborn. - Avian/Harry
Unit Strength
* Unit Strength is completely gone, lots of things are altered to compensate for this. -Avian
Rank bonuses
* Unchanged. (edit) GW handout supposedly saying unlimited! (- Avian says this is possibly speculation)
One Save to ruin them all!
* Models will only ever get one save (be it ward, mundane or magical armour). No word yet on whether regeneration is included. From Alessio himself!
Monstrous Creatures
* 40mm models moving to 3 model-wide ranks. Ogre sized models are officially being put into their own size category (finally).
Crush them!
* Additional stomp/crush attacks for big infantry (ogres, trolls, etc) to represent them trampling lesser races underfoot. Bigger bonus for large creatures like giants. These are not impact hits. (edit: these could be overrun hits)
Armour Save Modifiers
* Fewer armour save modifiers - Avian has said this may or may not be the case
Striking in Initiative order
* Combat will always strictly be resolved in initiative order (confirmed).
Chariots
* S7 autokill is gone. - Avian (more likely)
Outnumbering Enemy
* There will be no CR bonus for outnumbering the enemy.
Flank/ Rear charges & Combat Resolution
* Units need to have at least 2 complete ranks in order to negate enemy flank/rear.
WEAPONS
Combat Weapons
* Great weapons Always strike last (this overrides any army book rules).
Missile Weapons
* Longbows Same. See shooting above for more rules
PSYCHOLOGY and SPECIAL RULES
Panic
* If a large unit panics, ie. 30 Orcs, they panic all smaller units within 18 inches. But if your general is withing 12 inches you are immune to panic.. Take this with a lot of salt.- Avian says this is possibly speculation(Avian)
Fear and Terror
* When you charge a Fear or Terror causer you take the Fear/Terror test not before you charge, but at the start of the combat phase. - Avian
If you fail the Fear/Terror test you are reduced to WS1 & A1. Presumably mounts are reduced to WS1 & A1 as well.
Terror comes with a chance to run away.
* Autobreaking from fear or terror is gone.
* Leadership tests against fear is rumoured to be going
* Fear and Terror incorporate immune to panic (with possibly a change to crumbling for undead).
Killing Blow
* Killing blow only against models in a similar size category or lower (large creature>ogre sized> infantry/cavalry sized)
(edit: apparently this is close, but not quite right). Killing blow is still a roll of 6.
Always Strike First
* Models with great weapons will always strike last, regardless of ASF. - Avian has said the ASL trumping ASF is probably right.
ASF + higher initiative than your enemy: Reroll to hit rolls.
MAGIC ITEMS
* Apparently there is an absolutely HUGE list of magic items in the book… Could easily be 50+ (possibly 85). There is a chance you may not be able to duplicate most of them in a list.
OTHER RULEBOOK CONTENTS
* Multiple objective driven scenarios in the rulebook (no kill points). See GW grand tournament and doubles scenarios.
* 15 or so missions in the new rulebook. 9 or 10 of the missions required units to capture objectives (not just core). Units must have banners to capture objectives. Several missions had multiple objectives
* Victory Conditions
Interestingly something I picked up from a post was that ‘victory conditions’ have been referred to in the last 3 books, not victory points.
* A section in the rulebook dealing with specific issues that may arise during battles
Terrain
* Difficult terrain may be merged with very difficult.
* D6+4 compulsory terrain.
* Terrain will not just affect the movement phase so much but will affect fleeing units, like in the War of the Ring game.
* The rulebook includes terrain rules for all the GW products.
* Bonuses and hazards for terrain (such as rolling the dice to see how many people don’t make it out of the wood...). This appears to be D6 for every model, on a 1 a model is lost. This is only the tip of the iceberg…
* Finding a magic item in the woods.
* Something to do with a unit charging out of a cursed forest causing fear. - Avian says this is possibly speculation
* Fighting in woods is -1 CR for ranked infantry and +1 CR for skirmishers. Might be worse for cavalry. - Avian
Discredited rumours
Fight-until-someone-breaks
Lapping around
Ovich- Lord of Chaos
-
Number of posts : 2629
Age : 50
Location : Miami, FL
Armies : Iron Warriors, Empire, Woodelves, Vampire Counts, Warriors of Chaos, Mid War Italians, Late War Soviets, Skorne
Registration date : 2008-02-29
Re: 8th Edition Rumors
As for DEs...
Don't see any problem in terms of point limits. My common 2250 lists for example don't go over the character limit, special, or rare. Core would require 110pts- so one more unit.
Seems like toughness and save of a unit will determine whether it is good in CC. Doesn't matter if you're movement or initiative is high if your toughness or save is shit. (remove enemies from the rear... and then you die)
ASF and high init give rerolls to hit? Hmm... interesting but redundant.
Crossbows don't benefit from a second rank AND no hill bonus? Great, they suck even more.
Everyone can throw a bunch of dice for their spells and bonus spell dice? Crazy miscast rules? DE special magic rules are redundant.
Great Weapons always strike last? Executioners are more useless.
One save? Great....
Random charge range? M5 Lost 1" on the charge and M6 lost 2". Fucking stupid.
Don't see any problem in terms of point limits. My common 2250 lists for example don't go over the character limit, special, or rare. Core would require 110pts- so one more unit.
Seems like toughness and save of a unit will determine whether it is good in CC. Doesn't matter if you're movement or initiative is high if your toughness or save is shit. (remove enemies from the rear... and then you die)
ASF and high init give rerolls to hit? Hmm... interesting but redundant.
Crossbows don't benefit from a second rank AND no hill bonus? Great, they suck even more.
Everyone can throw a bunch of dice for their spells and bonus spell dice? Crazy miscast rules? DE special magic rules are redundant.
Great Weapons always strike last? Executioners are more useless.
One save? Great....
Random charge range? M5 Lost 1" on the charge and M6 lost 2". Fucking stupid.
The Eldar Guy- Chaos God
-
Number of posts : 1571
Age : 36
Location : Miami
Armies : Eldar(40k & BFG), Dark Eldar (WIP), & Dark Elves
Registration date : 2008-06-29
Re: 8th Edition Rumors
Huh, these rules will be very game-changing...
Make the game much more similar to WoTR... not sure if I like that or not.
Make the game much more similar to WoTR... not sure if I like that or not.
scurrdi- Chaos God
- Number of posts : 2520
Registration date : 2008-03-04
Re: 8th Edition Rumors
So with price increase the book will cost how much? $75? $85? I want to get it, but thats a lot of cash.
rokassan- Internet bully
-
Number of posts : 3612
Age : 49
Location : Miami
Armies : [40k]Chaos SpaceMarines,IG,Orks,Chaos Demons[FoW]MW-Italians,LW-Pnz.Gren(Grossdeutchland Div.),LW U.S.Para's,[Fantasy]Orc's [LotR] Easterling force,FoW-EW French force.(LW and MW) Hungarian Tank company.
Registration date : 2008-02-27
Re: 8th Edition Rumors
Wait and get the box set with smaller rulebook and sell the minis off.
Kyle- Chaos God
- Number of posts : 1433
Armies : Infinity-Yu Jing, Heavy Gear-North, 40K-IG/Orks, Uncharted Seas-Shroud Mages, FoW-SS, AM Naval-Japanese, Hordes-Trolls, Blood Bowl-Goblins, Malifaux- Guild, Anima-Azure, BFG- Chaos, Dystopian Wars- Brits
Registration date : 2008-11-03
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