Lizardmen Codex Sillyness?
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lordfairfax2001
Diosamblet
Ovich
scurrdi
8 posters
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Re: Lizardmen Codex Sillyness?
damn, I'm fresh out of things to trade for a skaven army!
Diosamblet- Primarch
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Re: Lizardmen Codex Sillyness?
Diosamblet wrote:damn, I'm fresh out of things to trade for a skaven army!
ROFL
luis the young- The Lord of Cuba
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Re: Lizardmen Codex Sillyness?
Remember, the Skaven update is now not due to be released until the Fall of this year...and it was supposed to be the next one after the Lizzies...BoC, which was originally promised in this quarter will now not be released this year, according to the latest rumors.
lordfairfax2001- Primarch
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Registration date : 2008-03-06
Re: Lizardmen Codex Sillyness?
Well Matt just WASTED my WoC with his Lizzies.
The Slann and Skink Priest nuked down the Chaos Knight in turn 1. The Engine of the Gods trashed most of my Chosen. Then, 1 Ancient and 1 "normal" steggy laid waste to my infantry.
My lone highlight was zapping the Slann into the magic void with the Infernal Puppet when he miscast in round 2.
I managed to take down a couple more units, including the Slannless Temple Guard - but Matt killed every WoC model by the end of turn 4.
That list went into the trash!
The Slann and Skink Priest nuked down the Chaos Knight in turn 1. The Engine of the Gods trashed most of my Chosen. Then, 1 Ancient and 1 "normal" steggy laid waste to my infantry.
My lone highlight was zapping the Slann into the magic void with the Infernal Puppet when he miscast in round 2.
I managed to take down a couple more units, including the Slannless Temple Guard - but Matt killed every WoC model by the end of turn 4.
That list went into the trash!
ShadowMaster- Chaos God
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Re: Lizardmen Codex Sillyness?
Alas, poor Lord Kermit, I loved thee well!
Diosamblet- Primarch
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Re: Lizardmen Codex Sillyness?
Did the Ancient have the 2D6+1 impact hits spear? That would do some serious damage to a unit...2D6+1 S6 Impact hits, plus D6+1 S5 impact hits...before any blows are struck! No spank-you...no spank-you very much!ShadowMaster wrote:The Slann and Skink Priest nuked down the Chaos Knight in turn 1. The Engine of the Gods trashed most of my Chosen. Then, 1 Ancient and 1 "normal" steggy laid waste to my infantry.
lordfairfax2001- Primarch
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Number of posts : 739
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Re: Lizardmen Codex Sillyness?
nah, it was a regular ancient steg and another ancient with engine and priest. One steg and 15 saurus with hero went into one unit of marauders, the engine steg with 2 salamanders and 3 terradons in the flank took out the other marauder block. Before combat, the engine blasted everything in 8", wiping out an entire rank on one block, enough to take away a rank on the other, along with a 8 or so chosen that were hoping for a flank countercharge.
Bill, you should try out some warhounds if you still plan on fielding a mostly infantry force. I think you're gonna need them to redirect charges to get your own charges in. That, or use the horsemen in the center for the same purpose instead of out on the flanks. And frenzy is a huge liability in a mostly infantry army.
Bill, you should try out some warhounds if you still plan on fielding a mostly infantry force. I think you're gonna need them to redirect charges to get your own charges in. That, or use the horsemen in the center for the same purpose instead of out on the flanks. And frenzy is a huge liability in a mostly infantry army.
Diosamblet- Primarch
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Re: Lizardmen Codex Sillyness?
man, i wanna try my TK vs those lizzies see how they do, SSC raining on Stegs FTW !! the flail of skulls should do a nice little job on them too, Strg7 wounding on ds and doing 2 wounds per wound.
luis the young- The Lord of Cuba
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Number of posts : 2971
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Re: Lizardmen Codex Sillyness?
you wanna recruit more tomb skinks! let me know when you're free for a game next week.
Diosamblet- Primarch
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Re: Lizardmen Codex Sillyness?
That WoC list relied on Magic D and Armor Saves to get them into combat alive. Unfortunately, you attacked with such high strength and no armor save spells that you cut through me like butter.
It looked good on paper. What a way to end my last game at the Dragon. Sorry I put up such a poor fight.
It looked good on paper. What a way to end my last game at the Dragon. Sorry I put up such a poor fight.
ShadowMaster- Chaos God
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Number of posts : 2812
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Registration date : 2008-03-26
Re: Lizardmen Codex Sillyness?
Dude that infernal puppet is the fashizzle.
combine it with that other item that can make an enemy wizard auto miscast on a failed spell atttempt and you are rockin.
combine it with that other item that can make an enemy wizard auto miscast on a failed spell atttempt and you are rockin.
Ovich- Lord of Chaos
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Re: Lizardmen Codex Sillyness?
*Slann serves up Spirit of the Forge!*
*Slann fails to cast it*
*Black Tongue! Slann miscasts*
*Slann bounces his miscast onto the Exalted Chaos Sorcerer with Cupped Hands of the Old Ones!*
Warhammer's own tennis match
*Slann fails to cast it*
*Black Tongue! Slann miscasts*
*Slann bounces his miscast onto the Exalted Chaos Sorcerer with Cupped Hands of the Old Ones!*
Warhammer's own tennis match
Diosamblet- Primarch
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Re: Lizardmen Codex Sillyness?
The Black Tounge is cool, but you need to take a wound to use it. That is half points for a lvl 2 Sorc.
ShadowMaster- Chaos God
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Re: Lizardmen Codex Sillyness?
Played my son (Chris) last night in a 1500 point game against the new Lizzies...
Temple Guard love Flames of the Phoenix...really they do...especially when it goes off turn 1 and he can't dispell it all game (was S7 before all the models were killed by it).
The Sallie is annoying, but as all things with templates, very dice dependent...managed to kill just 1 White Lion all game...and with Ld4, if you kill all the skinks, which I did...it's most likely going to fail it's reaction test and have a 67% chance of being stupid or sitting still whimpering.
Terradons dropping rocks (my third game now having to deal with that), not so great for the Lizzies...again, too dice depended. And the Terradons are made of paper, especially as they are not US2 fliers and do not get the -1 to hit from shooting.
The Ancient Stegadon with warspear is a beast! An absolute beast! Avoid it at all costs.
Otherwise, the Lizzies suffer from the issues they've always had...slow...expensive, limited shooting, and without a decent amount of magic (I had 1 Lvl 2 mage and dominated magic because he had no casters), they're screwed. Now an almost all Large Target list...that'd be a tough nut to crack.
Temple Guard love Flames of the Phoenix...really they do...especially when it goes off turn 1 and he can't dispell it all game (was S7 before all the models were killed by it).
The Sallie is annoying, but as all things with templates, very dice dependent...managed to kill just 1 White Lion all game...and with Ld4, if you kill all the skinks, which I did...it's most likely going to fail it's reaction test and have a 67% chance of being stupid or sitting still whimpering.
Terradons dropping rocks (my third game now having to deal with that), not so great for the Lizzies...again, too dice depended. And the Terradons are made of paper, especially as they are not US2 fliers and do not get the -1 to hit from shooting.
The Ancient Stegadon with warspear is a beast! An absolute beast! Avoid it at all costs.
Otherwise, the Lizzies suffer from the issues they've always had...slow...expensive, limited shooting, and without a decent amount of magic (I had 1 Lvl 2 mage and dominated magic because he had no casters), they're screwed. Now an almost all Large Target list...that'd be a tough nut to crack.
lordfairfax2001- Primarch
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Re: Lizardmen Codex Sillyness?
I love the terradons, even though I didn't realize that skirmishers only enjoy a -1 to hit when being shot at if they are US1. The rocks are great to take out fast cavalry or cripple a unit of archers.
Temple Guard are great with a Slann because the frog takes up 4 spots, so that a unit of say, 14 TG costs as much as a unit of 18 spear saurus. Still, there have been times when I would have liked to take the Slann out of the unit so he can magick something to death while the TG deal with a different threat. Right now I'm just running the Slann alone with 2 units of 15 spear saurus.
How come you guys played 1500 points? Maybe the lizzies will have a better chance at 2000?
Temple Guard are great with a Slann because the frog takes up 4 spots, so that a unit of say, 14 TG costs as much as a unit of 18 spear saurus. Still, there have been times when I would have liked to take the Slann out of the unit so he can magick something to death while the TG deal with a different threat. Right now I'm just running the Slann alone with 2 units of 15 spear saurus.
How come you guys played 1500 points? Maybe the lizzies will have a better chance at 2000?
Diosamblet- Primarch
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Re: Lizardmen Codex Sillyness?
Don't forget, Terradons can fly into/land in woods, so you can charge units in woods and can finish your move out of LoS after dropping rocks on people.Diosamblet wrote:I love the terradons, even though I didn't realize that skirmishers only enjoy a -1 to hit when being shot at if they are US1. The rocks are great to take out fast cavalry or cripple a unit of archers.
The Slann can still cast magic (even magic missiles at units while the TG are in combat). Only issue is LoS, but you can use Skinks for LoS and measuring. TG are beastly!Diosamblet wrote:Temple Guard are great with a Slann because the frog takes up 4 spots, so that a unit of say, 14 TG costs as much as a unit of 18 spear saurus. Still, there have been times when I would have liked to take the Slann out of the unit so he can magick something to death while the TG deal with a different threat. Right now I'm just running the Slann alone with 2 units of 15 spear saurus.
It was an escalation league game. We have a 12-14 week escalation league going right now, and the current week was 1500 points. Starting Monday, it goes to 1700. The idea is to have the entire army painted at each level. I'm already behind, but my Lion Chariot is starting to look nicer (at least the Lions are starting to look decent).Diosamblet wrote:How come you guys played 1500 points? Maybe the lizzies will have a better chance at 2000?
lordfairfax2001- Primarch
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Number of posts : 739
Armies : WHFB: High Elves, Wood Elves, Lizardmen and many more; WH40K: SM, Ordo Malleus, Eldar; BFG: Eldar; M
Registration date : 2008-03-06
Re: Lizardmen Codex Sillyness?
Well the Engine worked beautifully vs. Stephan: first game vs. wood elves, I rolled double 6's for the range, killing his lv 3. mage general, BSB, a few random glade guard, and putting 4 wounds total on two treemen. Next game it went off again vs chaos knights: the steggy waddled up to 2 5-knight units, killing 4 in each!
Stephan was playing Kholec, who managed to frenzy himself instead of frying the solo scar-veteran, and got drawn into charging a unit of sallies that were just in range (I was hoping to bait with skinks...), afterwards overruning off the table. Meanwhile Throgg the Trollking was wasted by the Slann's Pit of Shades. On his next turn, Stephan's entire troll horde went stupid, and Kholec was Pit of Shaded to death too...
Stephan was playing Kholec, who managed to frenzy himself instead of frying the solo scar-veteran, and got drawn into charging a unit of sallies that were just in range (I was hoping to bait with skinks...), afterwards overruning off the table. Meanwhile Throgg the Trollking was wasted by the Slann's Pit of Shades. On his next turn, Stephan's entire troll horde went stupid, and Kholec was Pit of Shaded to death too...
Diosamblet- Primarch
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Re: Lizardmen Codex Sillyness?
So you won both games? Stephan kicked my butt on Sat morning with that same chaos list. But I made a bunch of tatical mistakes that would have made it a better game. And I don't have my engine put together yet.
Hurricane- Chaos God
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Re: Lizardmen Codex Sillyness?
The Engine is pretty damn good, but that priest is very vunnerable to close combat, without him the Steg reverts to just a Terror causing creature with toughness 6, strgh 6 and doing D6+1 strgth 6 impact hits with a 3+ save. . . . . . . .
luis the young- The Lord of Cuba
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Re: Lizardmen Codex Sillyness?
Hurricane wrote:So you won both games? Stephan kicked my butt on Sat morning with that same chaos list. But I made a bunch of tatical mistakes that would have made it a better game. And I don't have my engine put together yet.
The game could have gone very differently had Stephan not rolled a 1 when calling down lightning with Kholek. The 1 meant Kholek got hit, became frenzied, and charged some salamanders instead of moving towards the center of my army for a devastating charge. I was also extremely lucky with the engine, crippling 2 knight units that could have destroyed my left flank while I was dealing with Throgg to my center and Kholek on my right flank.
I think Stephan's only 2 mistakes were using that lightning on the first turn (which I might have done as well, since he had the chance to fry a scar-veteran) and using a scroll to stop the scar-vet from casting steed of shadows. That scroll could have saved Kholek or Throgg from the Pit.
Diosamblet- Primarch
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Re: Lizardmen Codex Sillyness?
When you field the Suneater, you take advantage of actually having some shooting and you call lightning every round. I'd have done the same thing.
ShadowMaster- Chaos God
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Number of posts : 2812
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Registration date : 2008-03-26
Re: Lizardmen Codex Sillyness?
Yeah..
The real mistake on my part was not learning my lesson about the engine from my first game, when he wiped out my Lord and Hero in 1 round with the engine. I got too eager with my Knights on his flank in the second game, that I completely forgot about its power. You know when you read the rules about it, you don't think it's so bad, but then during the game you realize, holy shit, that just fucked up my whole army. Against Horde armies (VCs ) it won't do shit, but against Elite and Cavalry armies, it is insanely powerful.
What really makes it fucked up is that it can march and still use the engine. So on average it's gonna have a 18 inch threat range, with 12 inces of marching and 6 inches of average dice rolling for the range.
So think about it this way. Anytime someone has a Character out in the open, or basically any cavalry or small elite unit within 18 inches.. There is a good chance that the engine can mosey on up and blow it away with some decent dice rolling.
The fact that it makes your lvl 2 skink priest lv 3 is fucked up , because not only do you get the extra power dice, but you also get the extra dispel dice. Let alone that he's on top of a terror causing, stubborn, coldblooded, toughness 6 beast with 6 inch movement and d6 plus 1 stength 6 impact hits. All for less points than a treeman mind you.
The real mistake on my part was not learning my lesson about the engine from my first game, when he wiped out my Lord and Hero in 1 round with the engine. I got too eager with my Knights on his flank in the second game, that I completely forgot about its power. You know when you read the rules about it, you don't think it's so bad, but then during the game you realize, holy shit, that just fucked up my whole army. Against Horde armies (VCs ) it won't do shit, but against Elite and Cavalry armies, it is insanely powerful.
What really makes it fucked up is that it can march and still use the engine. So on average it's gonna have a 18 inch threat range, with 12 inces of marching and 6 inches of average dice rolling for the range.
So think about it this way. Anytime someone has a Character out in the open, or basically any cavalry or small elite unit within 18 inches.. There is a good chance that the engine can mosey on up and blow it away with some decent dice rolling.
The fact that it makes your lvl 2 skink priest lv 3 is fucked up , because not only do you get the extra power dice, but you also get the extra dispel dice. Let alone that he's on top of a terror causing, stubborn, coldblooded, toughness 6 beast with 6 inch movement and d6 plus 1 stength 6 impact hits. All for less points than a treeman mind you.
Ovich- Lord of Chaos
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Re: Lizardmen Codex Sillyness?
Yup, and now everyone knows why I made this thread! I saw that way in advance after reading the rules. Any monster creature as a mount for a hero or in a special slot is just dumb, really, just dumb.
Stephan, your running that troll list now too? You guys are going crazy down there with all these lists!
Stephan, your running that troll list now too? You guys are going crazy down there with all these lists!
scurrdi- Chaos God
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Re: Lizardmen Codex Sillyness?
They dont call it The Engine of the Gods for nothing ! Like you said stefan, on paper didn tlook that great but man, on the table is a whole diff story ! The only downside to the thing is that it soaks up a LOT of points on a lowly skink.
luis the young- The Lord of Cuba
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Number of posts : 2971
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Re: Lizardmen Codex Sillyness?
Except that the only purpose of taking the Skink is to get the engine...the Skink is kind of a down payment, or bribe to get the Ancient Steg with Engine...and Warspike if you're feeling particularly beardy!luis the young wrote:They dont call it The Engine of the Gods for nothing ! Like you said stefan, on paper didn tlook that great but man, on the table is a whole diff story ! The only downside to the thing is that it soaks up a LOT of points on a lowly skink.
lordfairfax2001- Primarch
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