The Traitor Legion
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Second chance for drop pods?

+5
Leviticus
ShadowMaster
KingdomCome
The Eldar Guy
jspyd3rx
9 posters

Page 1 of 2 1, 2  Next

Go down

Second chance for drop pods? Empty Second chance for drop pods?

Post by jspyd3rx Fri Apr 23, 2010 2:33 am

Drop pods are a bitch to work with, bit or miss. Been wondering though; Blood Angel assault troops get a 35 point discount on a dedicated transport. A drop pod is o ly 35 points but 65 with all upgrades. So they get a pimped out DP cheaper than anyone else. I think they can work well know with troop drop pod spam. Turn one with three of them either troops or dreads and 3x baals and preds providing long range support. In a 2.5k game; I could 5x drop podswith 3x assault squads and 2x dreads. I believe it is feasable. What do you guys think?
jspyd3rx
jspyd3rx
Chaos God

Number of posts : 1190
Registration date : 2009-10-10

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by The Eldar Guy Fri Apr 23, 2010 10:39 am

Drop pods have their problems. The two biggest problems in my opinion are the fact that your force comes in piecemeal and that half arrive on turn 1(a downside, not an upside).

When playing a drop pod force your opponent (if he's half decent) will place his entire army in reserves. This forces you to chose whether you still want to push up your drop pods on his half of the table or play it safe on your end. If you push up you deep-strike with no targets, and he then, on his second turn, walks up with half his army and shoots you first. If you hold back - there is no point in taking the drop pod.
The Eldar Guy
The Eldar Guy
Chaos God

Male
Number of posts : 1571
Age : 36
Location : Miami
Armies : Eldar(40k & BFG), Dark Eldar (WIP), & Dark Elves
Registration date : 2008-06-29

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by KingdomCome Fri Apr 23, 2010 1:45 pm

If you wanna run drop pods go with Black Templars. People seem to forget they are NASTY in CC and they have 4th ed. drop pod rules which makes them superior ( Half DOESN'T drop first turn....)
KingdomCome
KingdomCome
Chaos God

Male
Number of posts : 1233
Age : 40
Location : Miami, Fl.
Armies : 40K: Tau, Eldar, SM FoW: Americans & Russians Infinity: Combined Army of EI WM/H: TrollBloods
Registration date : 2009-08-04

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by jspyd3rx Fri Apr 23, 2010 3:08 pm

What is fourth edition drop pod rules? One of the reasons I am trying drop pods with BA again is because I bought a few and like the models. Another is thY I want to try a unit of Vangaurd. With no scattering, I can assault after deepstriking for sure in thanks to the locator beacons on drop pods. I can drop three first turn. I am sure one will still be around when they DS.
jspyd3rx
jspyd3rx
Chaos God

Number of posts : 1190
Registration date : 2009-10-10

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by KingdomCome Fri Apr 23, 2010 3:41 pm

The drop pods for BT don't come in first turn , they come in from reserves like any other unit. Vangaurd? You might be stretching a bit far. They are a bit over costed, though they give you a bunch of options.
KingdomCome
KingdomCome
Chaos God

Male
Number of posts : 1233
Age : 40
Location : Miami, Fl.
Armies : 40K: Tau, Eldar, SM FoW: Americans & Russians Infinity: Combined Army of EI WM/H: TrollBloods
Registration date : 2009-08-04

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by jspyd3rx Fri Apr 23, 2010 4:46 pm

Cheaper for BA actually. Will actually compare later. And DOA allows them to only scatter 1d6 instead of 2d6. Having drop pods with beacons scattered about only helps insure that immediate assault directly out of deepstrike.
jspyd3rx
jspyd3rx
Chaos God

Number of posts : 1190
Registration date : 2009-10-10

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by ShadowMaster Fri Apr 23, 2010 7:03 pm

How can you assult the turn you deepstrike?
Is that a special army rule?
ShadowMaster
ShadowMaster
Chaos God

Male
Number of posts : 2812
Age : 55
Location : Pembroke Pines
Armies : [WHFB] DoC, Lizardmen, O&G [LoTR] Moria [40k] Daemons [WM/H] RoS, Cryx, Cygnar, Mercs, Gators, Skorne
Registration date : 2008-03-26

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by jspyd3rx Fri Apr 23, 2010 7:18 pm

Yep!!!
jspyd3rx
jspyd3rx
Chaos God

Number of posts : 1190
Registration date : 2009-10-10

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by Leviticus Sat Apr 24, 2010 8:40 am

Problem with the templars is that you're going to have a lack of anti-tank in your army. But you can take an asston of bodies to compensate for all the AP3 weapons you'll encounter.

Killpoint missions will be a complete fail though.

At that point, it might be better to footslog your army with two double-las predators. Your list would look like this:

HQ:140
Emperor's Champion (AACNMTO):140

Troops: 1620

Crusader Squad (20)-270
-10 initiates, 10 neophytes
-Meltagun
Crusader Squad (20)-270
-10 initiates, 10 neophytes
-Meltagun
Crusader Squad (20)-270
-10 initiates, 10 neophytes
-Meltagun
Crusader Squad (20)-270
-10 initiates, 10 neophytes
-Meltagun
Crusader Squad (20)-270
-10 initiates, 10 neophytes
-Meltagun
Crusader Squad (20)-270
-10 initiates, 10 neophytes
-Meltagun

Heavy Support: 240
Predator: 120
-Las Cannon sponsons
Predator: 120
-Las Cannon sponsons


Models: 121
Tanks: 2
Killpoints: 9
Points: 2000 on the dot.

There's your orkz in power armor army.
Leviticus
Leviticus
Traitor Marine

Number of posts : 169
Age : 35
Armies : Black Templars
Registration date : 2009-12-23

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by jerryb Sat Apr 24, 2010 12:52 pm

Stop pondering weather or not to use the drop pod and just play them and see if you get the results you want.

Unless you are scared that you may lose ONE game. And you certailnly will not get the correct and accurate answer in just a single game.

Have fun, damn it...

JerryB
jerryb
jerryb
Chaos God

Male
Number of posts : 1451
Location : The Hidden Forrest
Armies : AT-43, Pyrates, Battle Tech
Registration date : 2008-06-04

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by Kyle Sat Apr 24, 2010 1:34 pm

jerryb wrote:Stop pondering weather or not to use the drop pod and just play them and see if you get the results you want.

Unless you are scared that you may lose ONE game. And you certailnly will not get the correct and accurate answer in just a single game.

Have fun, damn it...

JerryB

NO! Must make optimized tournament winning list, no time for fun.
Kyle
Kyle
Chaos God

Number of posts : 1433
Armies : Infinity-Yu Jing, Heavy Gear-North, 40K-IG/Orks, Uncharted Seas-Shroud Mages, FoW-SS, AM Naval-Japanese, Hordes-Trolls, Blood Bowl-Goblins, Malifaux- Guild, Anima-Azure, BFG- Chaos, Dystopian Wars- Brits
Registration date : 2008-11-03

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by jspyd3rx Sat Apr 24, 2010 1:43 pm

Fun has nothing to do with Warhammer 40K. I believe it is RAW. This is the American way dammit, #1 or go home.
jspyd3rx
jspyd3rx
Chaos God

Number of posts : 1190
Registration date : 2009-10-10

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by Leviticus Sat Apr 24, 2010 3:51 pm

Second best is first loser. Never forget.
Leviticus
Leviticus
Traitor Marine

Number of posts : 169
Age : 35
Armies : Black Templars
Registration date : 2009-12-23

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by ShadowMaster Sat Apr 24, 2010 7:55 pm

If Khorne or Slaanesh units could deep strike in and assult they'd be much more useful.
ShadowMaster
ShadowMaster
Chaos God

Male
Number of posts : 2812
Age : 55
Location : Pembroke Pines
Armies : [WHFB] DoC, Lizardmen, O&G [LoTR] Moria [40k] Daemons [WM/H] RoS, Cryx, Cygnar, Mercs, Gators, Skorne
Registration date : 2008-03-26

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by Kyle Sat Apr 24, 2010 11:14 pm

ShadowMaster wrote:If Khorne or Slaanesh units could deep strike in and assult they'd be much more useful.

Pretty much every army's owner thinks that about for their deepstrikers.
Kyle
Kyle
Chaos God

Number of posts : 1433
Armies : Infinity-Yu Jing, Heavy Gear-North, 40K-IG/Orks, Uncharted Seas-Shroud Mages, FoW-SS, AM Naval-Japanese, Hordes-Trolls, Blood Bowl-Goblins, Malifaux- Guild, Anima-Azure, BFG- Chaos, Dystopian Wars- Brits
Registration date : 2008-11-03

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by Leviticus Sun Apr 25, 2010 12:28 am

well, fortunately space marines aren't deepstriking with 40 power weapon attacks that furiously charge. Oh, and they don't have an invuln save.
Leviticus
Leviticus
Traitor Marine

Number of posts : 169
Age : 35
Armies : Black Templars
Registration date : 2009-12-23

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by jspyd3rx Sun Apr 25, 2010 1:03 am

Doesn't matter. An uber unit of Vanguard (800points) assaulting on a deepstike can take out anything. Remember that they get the charge.
jspyd3rx
jspyd3rx
Chaos God

Number of posts : 1190
Registration date : 2009-10-10

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by Leviticus Sun Apr 25, 2010 10:46 am

And then your 800 point squad gets torn up the following shooting phase and you're stuck with 1200 vs. roughly 1750
Leviticus
Leviticus
Traitor Marine

Number of posts : 169
Age : 35
Armies : Black Templars
Registration date : 2009-12-23

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by Kyle Sun Apr 25, 2010 12:15 pm

Yup, they may be mean but your putting a ton of points into a one trick pony who will likely get countered soon after.
Kyle
Kyle
Chaos God

Number of posts : 1433
Armies : Infinity-Yu Jing, Heavy Gear-North, 40K-IG/Orks, Uncharted Seas-Shroud Mages, FoW-SS, AM Naval-Japanese, Hordes-Trolls, Blood Bowl-Goblins, Malifaux- Guild, Anima-Azure, BFG- Chaos, Dystopian Wars- Brits
Registration date : 2008-11-03

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by KingdomCome Sun Apr 25, 2010 12:47 pm

Leviticus wrote:Problem with the templars is that you're going to have a lack of anti-tank in your army. But you can take an asston of bodies to compensate for all the AP3 weapons you'll encounter.

Killpoint missions will be a complete fail though.

At that point, it might be better to footslog your army with two double-las predators. Your list would look like this:

HQ:140
Emperor's Champion (AACNMTO):140

Troops: 1620

Crusader Squad (20)-270
-10 initiates, 10 neophytes
-Meltagun
Crusader Squad (20)-270
-10 initiates, 10 neophytes
-Meltagun
Crusader Squad (20)-270
-10 initiates, 10 neophytes
-Meltagun
Crusader Squad (20)-270
-10 initiates, 10 neophytes
-Meltagun
Crusader Squad (20)-270
-10 initiates, 10 neophytes
-Meltagun
Crusader Squad (20)-270
-10 initiates, 10 neophytes
-Meltagun

Heavy Support: 240
Predator: 120
-Las Cannon sponsons
Predator: 120
-Las Cannon sponsons


Models: 121
Tanks: 2
Killpoints: 9
Points: 2000 on the dot.

There's your orkz in power armor army.

Why so many bodies per unit? Forget kill points. That rule sucks ass. VP's are much better. Try going with minimum sized squads of BT with 1 melta gun inside a drop pod ( maybe a powerfist or other power weapon). Put assault termies in drop pods too. Flesh out the rest of your army as you see fit. All the sudden the opposition has all sorts of shit to worry about.
KingdomCome
KingdomCome
Chaos God

Male
Number of posts : 1233
Age : 40
Location : Miami, Fl.
Armies : 40K: Tau, Eldar, SM FoW: Americans & Russians Infinity: Combined Army of EI WM/H: TrollBloods
Registration date : 2009-08-04

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by Kyle Sun Apr 25, 2010 12:51 pm

"rule sucks ass" and then telling a person to min max. Hence the whole point of Killpoint rules, to cut back on that stuff.
Kyle
Kyle
Chaos God

Number of posts : 1433
Armies : Infinity-Yu Jing, Heavy Gear-North, 40K-IG/Orks, Uncharted Seas-Shroud Mages, FoW-SS, AM Naval-Japanese, Hordes-Trolls, Blood Bowl-Goblins, Malifaux- Guild, Anima-Azure, BFG- Chaos, Dystopian Wars- Brits
Registration date : 2008-11-03

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by KingdomCome Sun Apr 25, 2010 1:38 pm

Kyle wrote:"rule sucks ass" and then telling a person to min max. Hence the whole point of Killpoint rules, to cut back on that stuff.

The whole point of Killpoints was to keep the r-tards that play 40K happy. The thinking gamer had no problem with VPs. Thus Fantasy still has them. VP's more accurately represent who won a battle as opposed to "who killed the most units". For example : Ork player with a large unit of Nob Bikers kills 3 rhinos. SM player finally kills the nob biker unit. 3kps to 1kp. Ork player wins. So it's fair the SM player killed 600+ points to 105 points , but the orks win? Shitty rule. If you focus on killpoints when building an army, you're just limiting what you're army can do. Thus you can't build a balanced army, thus you get smashed when someone brings a counter to your super unit. I played a seer council 3 times. If the opposing player had an answer for them, I was screwed. The opposing player had an answer 2 out of 3 times. Lesson learned. The list I'm suggesting to Matt, has ton's of redundancy and a shit load of target priority issues for the opposing player once the game gets going. Plus it has over 40 power armor bodies and possibly 15 terminator armored bodies. Combine with preferred enemy army wide and you're looking at a scary army. Killpoints will be a bitch, but I think this army would be a bigger meaner bitch Sad !
KingdomCome
KingdomCome
Chaos God

Male
Number of posts : 1233
Age : 40
Location : Miami, Fl.
Armies : 40K: Tau, Eldar, SM FoW: Americans & Russians Infinity: Combined Army of EI WM/H: TrollBloods
Registration date : 2009-08-04

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by jspyd3rx Sun Apr 25, 2010 2:43 pm

I think the Vanguard unit is actually cheaper. The 800 was overestimating for a unit of 10 with th/ss. A 5 man unit can still rock though. Think of them like a rapier. If they are used by a smart player that can judge target priorities very well; it could be game winning.
jspyd3rx
jspyd3rx
Chaos God

Number of posts : 1190
Registration date : 2009-10-10

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by Kyle Sun Apr 25, 2010 3:18 pm

KingdomCome wrote:
Kyle wrote:"rule sucks ass" and then telling a person to min max. Hence the whole point of Killpoint rules, to cut back on that stuff.

The whole point of Killpoints was to keep the r-tards that play 40K happy. The thinking gamer had no problem with VPs. Thus Fantasy still has them. VP's more accurately represent who won a battle as opposed to "who killed the most units". For example : Ork player with a large unit of Nob Bikers kills 3 rhinos. SM player finally kills the nob biker unit. 3kps to 1kp. Ork player wins. So it's fair the SM player killed 600+ points to 105 points , but the orks win? Shitty rule. If you focus on killpoints when building an army, you're just limiting what you're army can do. Thus you can't build a balanced army, thus you get smashed when someone brings a counter to your super unit. I played a seer council 3 times. If the opposing player had an answer for them, I was screwed. The opposing player had an answer 2 out of 3 times. Lesson learned. The list I'm suggesting to Matt, has ton's of redundancy and a shit load of target priority issues for the opposing player once the game gets going. Plus it has over 40 power armor bodies and possibly 15 terminator armored bodies. Combine with preferred enemy army wide and you're looking at a scary army. Killpoints will be a bitch, but I think this army would be a bigger meaner bitch Sad !

I agree really, though the intention of the Killpoints rules was not meant to appease the retards, it was just a sloppy design choice to promote "balance" in the form of cutting down on small min maxed squads which GW has been trying to cut down on with also forcing limits in newer dexes on special weapon options based on size of squads. The way they implemented Killpoints is stupid though. I don't think VP is really that great either, but it was a better alternative for the game as it is and slapping killpoints into the game was just lazy of them. They essential fucked up.

AT-43 is a game that uses a killpoint like system, though it is slightly more complex and has more rules attached to it for scoring that make more sense than the simple system GW attempted.
Kyle
Kyle
Chaos God

Number of posts : 1433
Armies : Infinity-Yu Jing, Heavy Gear-North, 40K-IG/Orks, Uncharted Seas-Shroud Mages, FoW-SS, AM Naval-Japanese, Hordes-Trolls, Blood Bowl-Goblins, Malifaux- Guild, Anima-Azure, BFG- Chaos, Dystopian Wars- Brits
Registration date : 2008-11-03

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by Srgt. Master Sun Apr 25, 2010 7:24 pm

Not Imp guard! Very Happy

We are perfectly fine with not assulting the first turn! What a Face
Srgt. Master
Srgt. Master
Traitor Marine

Male
Number of posts : 166
Age : 31
Location : Doral, Florida
Armies : Adeptus Mechanichus/ Guard
Registration date : 2010-01-13

Back to top Go down

Second chance for drop pods? Empty Re: Second chance for drop pods?

Post by Sponsored content


Sponsored content


Back to top Go down

Page 1 of 2 1, 2  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum