For Max, VC summoning army
5 posters
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For Max, VC summoning army
Hey max, here is that army i told you about yesterday.
From Warseer.com
455: Count (lv3, +2PD, knows all spells, summon ghouls, 5 power stones)
190: Vampire (+2PD, 2 power stones)
190: Vampire (+2PD, 2 power stones)
195: Vampire (+2PD, black periapt, helm of commandment)
88: 10 Ghouls (ghast)
80: 10 Ghouls
80: 10 Ghouls
40: 5 Wolves
40: 5 Wolves
60: 3 Fell bats
229: 6 Black Knights (standard, barding, banner of the barrows)
175: Varghulf
175: Varghulf
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1997
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Plan: Use magic and powerstones to summon a 1500 point zombie army in the first few turns and use that to hold up the enemy for most of the game, with each unit created being worth only 50 VP each. Use the Varghulf and wolves to march block and charge light units/warmachines and use the black knights and other wolves to charge units once they engage the zombie line
From Warseer.com
455: Count (lv3, +2PD, knows all spells, summon ghouls, 5 power stones)
190: Vampire (+2PD, 2 power stones)
190: Vampire (+2PD, 2 power stones)
195: Vampire (+2PD, black periapt, helm of commandment)
88: 10 Ghouls (ghast)
80: 10 Ghouls
80: 10 Ghouls
40: 5 Wolves
40: 5 Wolves
60: 3 Fell bats
229: 6 Black Knights (standard, barding, banner of the barrows)
175: Varghulf
175: Varghulf
-------------
1997
-------------
Plan: Use magic and powerstones to summon a 1500 point zombie army in the first few turns and use that to hold up the enemy for most of the game, with each unit created being worth only 50 VP each. Use the Varghulf and wolves to march block and charge light units/warmachines and use the black knights and other wolves to charge units once they engage the zombie line
luis the young- The Lord of Cuba
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Number of posts : 2971
Age : 50
Armies : Orks, Space Wolves, O&G, Skaven, Lizardmen, Beastmen, Tyranids, FOW Peasant Canibal Army
Registration date : 2008-03-03
Re: For Max, VC summoning army
You sir are pure evil!!!
lordfairfax2001- Primarch
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Number of posts : 739
Armies : WHFB: High Elves, Wood Elves, Lizardmen and many more; WH40K: SM, Ordo Malleus, Eldar; BFG: Eldar; M
Registration date : 2008-03-06
Re: For Max, VC summoning army
lordfairfax2001 wrote:You sir are pure evil!!!
LOL, and the crazy thing is, you can make it just one gigantic unit and stretch it accros the board and it would only be worth 50 points !!!! GW is fucking nuts.
luis the young- The Lord of Cuba
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Number of posts : 2971
Age : 50
Armies : Orks, Space Wolves, O&G, Skaven, Lizardmen, Beastmen, Tyranids, FOW Peasant Canibal Army
Registration date : 2008-03-03
Re: For Max, VC summoning army
I hate you!!! Figuratively speaking, of course!!!
lordfairfax2001- Primarch
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Number of posts : 739
Armies : WHFB: High Elves, Wood Elves, Lizardmen and many more; WH40K: SM, Ordo Malleus, Eldar; BFG: Eldar; M
Registration date : 2008-03-06
Re: For Max, VC summoning army
I don't see the point of the power stones. Invocation is cast on a 4+, so what do you need 2 extra dice for. You're better of giving all those vampires Lord of the Dead so they can make the spell go off on a 3+
In essence, if you do this, you'll have 6 PD from the lord and another 6 PD from the Vampires and 2 for the army equals 14 attempts at ION going off on a 3+.
In essence, if you do this, you'll have 6 PD from the lord and another 6 PD from the Vampires and 2 for the army equals 14 attempts at ION going off on a 3+.
Ovich- Lord of Chaos
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Number of posts : 2629
Age : 50
Location : Miami, FL
Armies : Iron Warriors, Empire, Woodelves, Vampire Counts, Warriors of Chaos, Mid War Italians, Late War Soviets, Skorne
Registration date : 2008-02-29
Re: For Max, VC summoning army
The power dice are so that you can cast everything in turn 1, rather then in subsequent turns.
scurrdi- Chaos God
- Number of posts : 2520
Registration date : 2008-03-04
Re: For Max, VC summoning army
How'd you figure all that out? do you dream about it and this isnl't your main army.
the wanderer- Cultist
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Number of posts : 70
Location : Miami, FL
Armies : Bretonnian, Chaos Dwarf, Empire, Vampire Counts
Registration date : 2008-03-05
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