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Is this a joke

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Ovich
Warlord Solskritt
rokassan
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Is this a joke Empty Is this a joke

Post by rokassan Sun Jul 20, 2008 12:56 pm

Special Characters
Vulkan Estan: He is the ex-4th Salamander Company Captain and is a kind of wandering champion. He has almost Inquisition-like leverage over the Salamander Chapter, as his task is to seek out and recover nine holy relics made by Vulkan before he disappeared. If all nine are recovered, it is said Vulkan will return. Estan has recovered the following three and uses them:

* Salamander Hide Cloak,
* Gauntlet which counts as a Heavy Flamer and allows re-rolls to wound.
* Spear of Vulkan is a S6 master crafted power weapon.


Estan allows any and all Salamanders in the army to replace their Combat Tactics special rule with a Salamanders version; they get Master Crafted Thunder Hammers for free. All Melta/flamer weapons in the army, no matter their source, count as twin linked – also for free.

13 special characters: in the codex. White Scars character confirmed. There is no model as yet for him or Vulkan Estan. The special characters are designed to be taken by any chapter using "counts as" rules.

General Codex Info
Storm Shields: now grant a 3+ Invulnerable Save versus shooting and assault.
Combat Tactics: special rule allow marines to voluntarily pass or fail any fall back or sweeping advance tests.
Bike Commanders: allow bike squads as troops.
Tactical squads: can have any number of marines from 5 to 10, but can only have special/heavy weapons if you take a full 10 man squad. They can be split into combat squads during deployment. To make up for the "must have 10 for special/heavies" rule flamers, missile launchers, multi-meltas and heavy bolters are now FREE! You only pay points to take the rest of the weapon options.
Drop pod Assault: Half the drop pods deploy on turn 1. This half have "deployment beacons" that allow the rest (who are held as reserve) to come in more accurately. Tactical squads may choose to deploy as combat squads AFTER they land.
Scouts: in all their forms (including mounted in a Landspeeder Storm) may infiltrate in one of two ways: infiltrate normally or they can come in as reserves from ANY table edge and get to use their free "scout" move when they arrive. Scouts are still troops
Dreadnought Options: Standard, Venerable, and Ironclad with each being an elite choice.

* Venerables are back to WS/BS 5.
* Ironclads have 13/13/10 armour and can take twin DCCW, Hurricane bolter, twin linked heavy flamer, and some others It also has a rule which (possibly a weapon option) called the Seismic Hammer which counts as a thunder hammer and allows difficult terrain tests to be re-roll as the Ironclad batters terrain out of the way.
* Dreads weapons options: Assault Cannon, Multi Melta, linked Heavy Bolters, linked Heavy Flamers, linked las cannon, linked autocannon, plasma cannon, DCCW, Missile Launcher, and maybe more. The linked autocannon can be purchased for BOTH arms, and possibly some others options as well.

Sternguard Veterans: have Deathwatch style ammo. Two can take special/heavies/special CCW including HEAVY FLAMERS. For +5pts each they can also take any combi weapon and still keep the specialist ammo type.
Vanguard Veterans: are similar but are combat-heavy and can have jump packs as an option. They may be further upgraded to Honour Guard if you take a Company Master.
Combi-Grenade Launchers: may be taken by special characters and scouts. They are the same as they used to be but are now rapid fire weapons
Land Raider Crusader is now cheaper but does not include the multi-melta; this option may now be purchased as a pintle mounted weapon for ALL land raiders.
Land Raider Redeemer flame cannons are S:6 AP:3 but are not Inferno Cannons; the template must touch the weapon.
Power of the Machine Spirit now allows each weapon on a Land Raider to fire at a separate target.


This is a fucking joke. 3+ inv save storm shield? Land Raiders can split fire, free weapon upgrades? Multiple Landraider and Dreadnaught versions. 13 special characters. Chaos is lucky to get a 5+ inv. save for a lord. Two of our special Character dont even have inv saves. Wow theyve reopened my anger towards the shitty Chaos codex. Can we at least have our god specific demons back you fucks.
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Post by Warlord Solskritt Sun Jul 20, 2008 8:03 pm

This can't be true.I'd wait 'till the codex comes out.This guy is probably just making crap up.....Hopefully.
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Post by Ovich Sun Jul 20, 2008 10:39 pm

I really hope GW doesn't ruin my new found respect for them from fifth edition by releasing ridiculous new codex's, Just to keep things "fresh."
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Post by Feros_Ironfeld Mon Jul 21, 2008 8:55 am

I have'nt read or bought the 5th edition rules, because my interest for the game at the moment is very low, but are the 5th edition rules really that much better? If so can you please sum up some of the finer points and why you think it's better than the 4th edition rules?
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Post by Michaelharmon Mon Jul 21, 2008 10:15 am

You have got the be friggin kidding me.... I only have space marines to play adnwhile I like being able to fire at seperate targets as I never underrstood that anyway and a new type of dreadnaught is not big deal in my eyes... Take away my griggin Melta on my crusader????? Thats it's only anti armor weapon..... I mean I always thought marines where a little weak compared to the fluff but this is crazy talk.

Anyway I'l wait till I see the new codex but right now this is weird as hell.
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Post by ImAShakiraholic Mon Jul 21, 2008 1:56 pm

I've already posted this in the New developments section......
I've got good intel and it's true.
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Post by luis the young Mon Jul 21, 2008 2:11 pm

Im not liking this one bit, if this is true, then it means that Orks will not be the cheesiest army anymore !!!! Crying or Very sad
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Post by ImAShakiraholic Tue Jul 22, 2008 3:28 pm

blah blah blah, Luis maybe you should just learn to play GOOD than you won't require a cheezy army to place.
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Post by luis the young Tue Jul 22, 2008 3:53 pm

ImAShakiraholic wrote:blah blah blah, Luis maybe you should just learn to play GOOD than you won't require a cheezy army to place.

This coming from the guy that plays a Nidzilla army Smile
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Post by Ovich Tue Jul 22, 2008 4:35 pm

Don't make Max beat you with his "nilla" Marine army... cause he will.

Right Max?
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Post by ImAShakiraholic Tue Jul 22, 2008 4:43 pm

rawr!
I will beat with 9 oblits the same as I can crush orks with marines or my new Deathwing.

Bring the pain!!!! mr. t5 warboss with 6 inch charge + 6 inch fleet + 2+ inv save and fucking more bullshit than your body has room for.... Yeah and if you want to play horde come with 200+ models... i dont give a FUCK!

I still love you Luis! I love you

BTW are you up on the rules for 5th edition because we all have been learning to play together at sunshine on Wednesdays. You should come and get out of that gay Fantasy niche your in.
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Post by Ovich Tue Jul 22, 2008 4:45 pm

HEY>>>>>>

NO FANTASY BASHING !
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Post by luis the young Tue Jul 22, 2008 4:46 pm

LOL.

yeah, im going this wenesday to play a couple of games and learn the rules, apparently i cant use my guys to rape shit in hand to hand in a cascading masacre assult anymore !! Crying or Very sad

but in the bright side, i can buy 30 grots for 120 points that give the 80 orks behind them a 4+ cover save ! lol.

GROTZ ARE BACK BABY !!
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