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Tournament or not

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ImAShakiraholic
jspyd3rx
The Eldar Guy
Kyle
ShadowMaster
scurrdi
King Hiss
KingdomCome
Death_Company_Orks
Dice_Runt
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Shall we run a tournament

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[ 6 ]
 
Total Votes : 15
 
 
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Tournament or not  Empty Tournament or not

Post by Dice_Runt Sun Apr 10, 2011 1:49 pm

(this will run for 15 days)
I spoke to joel on Thursday: he said that if we where to run a tournament we would get the prize support. So i have the following idea:

5 dollar buy in
Prize support would work this way: (based off a 8 players)

Overall Winner (Painting Score, Army Comp, Battle Points, Victories)-50
Best General (Battle Points, Victories)-30
Runner Up (old third place)-15
&
Painting Comp Winner-20

We will be using the GW painting score along with ETC rules at 2000 points. It would all so need a 8 player min. I would be included so that why it would only require only 7 more players

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Post by Death_Company_Orks Sun Apr 10, 2011 6:41 pm

WHAT SYSTEM IS THIS FOR?
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Post by KingdomCome Sun Apr 10, 2011 8:15 pm

Death_Company_Orks wrote:WHAT SYSTEM IS THIS FOR?
... Shocked
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Post by Dice_Runt Sun Apr 10, 2011 11:33 pm

KingdomCome wrote:
Death_Company_Orks wrote:WHAT SYSTEM IS THIS FOR?
... Shocked

indeed
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Post by King Hiss Mon Apr 11, 2011 12:06 pm

ill play lol

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Post by scurrdi Mon Apr 11, 2011 12:45 pm

I don't know if I can attend or not, just depends really on when it is.

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Post by ShadowMaster Mon Apr 11, 2011 6:15 pm

who voted No?
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Post by Dice_Runt Mon Apr 11, 2011 10:28 pm

a few people. dont forget bill there are a few out their are not into the whole tournament thing. And their view should be respected
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Post by ShadowMaster Tue Apr 12, 2011 7:20 am

I was onely 1 when I posted and they don't have to attend
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Post by scurrdi Tue Apr 12, 2011 7:45 am

ShadowMaster wrote:I was onely 1 when I posted and they don't have to attend


True, they don't have to attend. But if the choice is between a tournament or perhaps another event, then they might prefer that.

People don't tend to write or respond to their voting because they might not feel like debating with folks who feel passionate about it one way or another.

I haven't voted, don't know if I will or not because I'm undecided on the subject.

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Post by Dice_Runt Wed Apr 13, 2011 5:31 pm

ETC info

Rules changes:
- Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.

I. General Restrictions:

2400 Points.
No Special or Named Characters.
Army used can be any of the currently published GW Army books.
A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades)
An army may have up to 5 war machines and template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells.
Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).

Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.

Magic Restrictions:
- Apart from Winds of magic and Channeling, an army may only generate 2 PD/DD per magic phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that if you take the Book of Hoeth, you may not take any other items that “count as adding PD/DD”
- All modifiers are applied from the army list and will not change during the game.

Detailed description
Apart from winds of magic and through the channeling rule, an army may only ever add 2 dice to its power or dispel pool in each magic phase. Any dice added to the pool, regardless of source (generated, stolen, stored from previous magic phases, generated by magic items/abilities to boost spellcasting before or after the casting attempt, produced by spells, lore abilities, and so on) count. Excess dice are simply discarded and cannot be used in any way (i.e. - they can’t be stored).

If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.

Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.
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Post by Dice_Runt Wed Apr 13, 2011 5:31 pm

Item restrictions:
- Power Scroll is banned
- Each Loremaster ability counts as generating 1 PD each magic phase
- Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
- Folding Fortress is not allowed
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Post by Dice_Runt Wed Apr 13, 2011 5:32 pm

Army Specific Restrictions:

Beastmen: Beastmen armies have an extra 200 points for their roster (2600 total). All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.).

Bretts: No Restrictions

Dark Elves: Hydra is a 0-1 choice. Max. 35 repeater Crossbows in the army (regardless of who carries them). Repeater Bolt Throwers 0-2. Flying units (inc. characters on flying steeds) in the army limited to 0-3. Shades max 20 models per army. Dreadlord on pegasus cannot take Crown of Command.

Dwarves: Each spellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead of +2

DOC: Max. 28 Models per unit; Flamers are a 0-1 choice. All daemonic gifts are 0-1. Bloodletters and Herald of Khorne are 0-3 total. Daemonic Battle Standard can take either daemonic icon or gifts.

Empire: Steam Tank counts as a war machine; Tank, Rocket battery and Engineers are 0-1 choices

High Elves: Max. 500 points or 40 models per unit; Vortex Shard counts as +1DD; Book of Hoeth counts as 2PD and 2 DD; Banner of the World Dragon counts as +1 DD
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Post by Dice_Runt Wed Apr 13, 2011 5:33 pm

Lizardmen: Salamanders are a 0-1 Choice; Terradons, Chameleon Skinks and Stegadons (any kind) are 0-2 choices; Beclaming Cogitations counts as +2DD; Cupped hands counts as +2PD
Ogres: Ogre Kingdoms armies have an extra 200 points for their roster (2600 total). All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.). Rhinox Riders are allowed.
O&G: Night Goblin Shamans are 0-3 (max 3 of any kind of NG shaman); mushroom dice do not count as power dice in regard to the PD limit.

Skaven: All Skaven rare choices 0-1; Gutter runners are a 0-2 choice; Engineers are a 0-3 choice;

Vampires: Wraiths and Varghulf are 0-1 choices. Wraith unit size - maximum 5 models. Army may have maximum two units (total) of: wraiths, black coach or spirit hosts. Army may include a maximum of two of the following: Helm of Commandment, Master of the Black Arts, Drakenhoff Banner.

TK: Tomb King armies have an extra 200 points for their roster (2600 total). All victory points scored against this army armies are decreased by 10% (excluding bonus points for banners, general, etc.).

WE: Wand of Wych Elm counts as +1 DD

Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; Tendrils of Tzeench and Conjoined Homunculus both counts as +1 PD. Favour of the Gods cannot be taken by a Champion of a Chosen of Tzeentch unit
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Post by Dice_Runt Wed Apr 13, 2011 5:34 pm

III. Scoring

Victory points scored as per the rulebook, with the exceptions that:
- units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.

In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below ¼ strength still only yiled 50% VP’s.

0-20 Victory-Points per game
60-100 Battle-Points per team, except for the last round, when the lower limit is dropped.
(The losing team gets 60 points even if they score less[except in the final round] – the winning team never gets more than 100 points, even if they score more. Real Battle Points [non-limited by the 100-60 bracket] will be used in case of the Battle Points tie as tie-breaker.)

Victory points to Battle points per game:

0-150 Victory-Points difference - 10-10
151-300 - 11-9
301-450 - 12-8
451-600 - 13-7
601-750 - 14-6
751-900 – 15-5
901-1050 – 16-4
1051-1200- 17-3
1201-1350- 18-2
1351-1500-19-1
1500+ - 20/0

IV. Scenarios

There will be no scenarios at the ETC due to: lack of good proposals and balance issues.

V. Virtual Line of Sight

Size chart:
0: Swarms - models of this size never block line of sight or give cover.
1: Infantry, War Beasts, War Machines, Unique without the Large Target rule
2: Cavalry, Monstrous Infantry/Cavalry/Beasts, Chariots, O&G Manglers
3: Monsters, all Large Targets

Line of sight is always checked virtually, drawn "base to base". Models see in their front 1/4 zone. Line of Sight is blocked by models that are equal to or larger than both: the model whose line of sight we are checking and its target.

Line of sight and war machines:
Catapults (and similar) can place their template so that the center is over any one unit that is at least partially visible to them.
Cannons can choose any point between themselves and a visible target when firing. Over- or under-guessing to shoot at units the cannon does not have line of sight to is not allowed
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Post by Dice_Runt Wed Apr 13, 2011 5:35 pm

Terrain
Hills are size two for each level (so a 3-step hill is size 6) and block sight / give hard cover just like models of that size. Models standing on hills add the hill size to their own size. Buildings and large rocks always block line of sight completely.
Forests do not block line of sight, but soft cover applies to all shots fired through or into (but not out of) forests.
Ruins do not block line of sight, but hard cover applies to all shots fired into (but not through/out of) ruins.
Units standing behind obstacles gain soft (wood) or hard (stone) cover as per the RB.

Cover from intervening units/terrain
Cover is granted when at least 50% of models in target unit are fully or partially obscurred by other units/terrain from the shooting model. In order for intervening models to grant cover, their size must be: larger than, equal to, or one size smaller than both the target unit and the shooting model.

Skirmishers
Skirmishers never block LoS, and are seen in accordance with their size on the chart, but provide cover as per the above rules. The gap between skirmishers is treated as part of the unit when determining if skirmishers give cover to something behind them. Skirmishers formed up for combat block Line of Sight like normal units.
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Post by scurrdi Wed Apr 13, 2011 11:54 pm

Hmm...

That be a lot of rules... Hmm...

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Post by ShadowMaster Thu Apr 14, 2011 7:00 am

Agree with Dan.
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Post by scurrdi Thu Apr 14, 2011 10:44 am

I haven't decided if I agree with them or not, just that there are a lot of them.

I'm going to reread them again and see. Then again, if this is how Nate is gonna run it, then that's how its gonna be. So-far my list looks perty good to go.


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Post by Kyle Thu Apr 14, 2011 12:01 pm

And this house ruling tournament nonsense is why WFB is dying off.
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Post by KingdomCome Thu Apr 14, 2011 12:12 pm

Kyle wrote:And this house ruling tournament nonsense is why WFB is dying off.
The etc rules have divided the hobby between those that like to .play with normal rules and those that like this modified stuff. Same thing with the INAT faq in 40k. It changes the game to.something else.
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Post by The Eldar Guy Thu Apr 14, 2011 12:17 pm

KingdomCome wrote:
The etc rules have divided the hobby between those that like to .play with normal rules and those that like this modified stuff. Same thing with the INAT faq in 40k. It changes the game to.something else.

Under the ETC rules I can't build a legal army with the models I currently have. Neutral

Edit: Eh, can't make a -decent- list. I could probably scrounge something together; I sold a lot of my stuff.


Last edited by The Eldar Guy on Fri Apr 15, 2011 2:06 pm; edited 1 time in total
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Post by Death_Company_Orks Fri Apr 15, 2011 2:01 pm

I agree with kingdom, i say that the game of fantasy needs to be play by the new rules or its pointless to play it. new players arent going to do well in tournaments with special rules and if they do then when they need to play with regular rules they are going to suck and get discourage from the game. in my opinion nate is doing a great job at trying to unite all the fantasy factions out there so that fantasy can become a regular part of gaming at sunshine like it used to be and thats great but i dont think with "house"rules or ETC you are going to be able to do it.

i say run the tournament with the new edition rules that way everybody feels like its a fair job. no offence but i personaly feel that making up your own rules falls under the assumtion that people close to you or people that helped you with this rules will benefit from them better than those that just heard them at the tournament or in the forum. Again i think that by doing this you will make the people want to go play 40k or FOW where the rules are the same, only the mission changes.
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Post by ShadowMaster Fri Apr 15, 2011 3:06 pm

scurrdi wrote:I haven't decided if I agree with them or not, just that there are a lot of them.

I'm going to reread them again and see. Then again, if this is how Nate is gonna run it, then that's how its gonna be. So-far my list looks perty good to go.


I only agreed that there are alot of them.....
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Post by jspyd3rx Sat Apr 16, 2011 1:43 am

Meh, all these house rules stink of the old way of things. Embrace the carmaker of the new edition. It was made to bring in more new, fresh, innocent blood. All in all, GW I think knows what they are doing. Embrace the dark side Nate, give in to WAAC lists.
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