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'Ard Boyz tournament @ the Silver Dragon Sqaure on September 13th INFO INSIDE!!

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'Ard Boyz tournament @ the Silver Dragon Sqaure on September 13th INFO INSIDE!! Empty 'Ard Boyz tournament @ the Silver Dragon Sqaure on September 13th INFO INSIDE!!

Post by DarkAngel_Cesar Fri Aug 15, 2008 8:20 pm

WELCOME TO THE ‘ARD BOYZ!

This rules packet contains all the information needed
to participate in the rough and tumble world of ‘Ard
Boyz Tournaments.

Note about Judges, Rulz and being a Git

All participants be advised: all judges rulings are final.
This applies to rulings during games as well as all
matters of health and safety.

‘Ard Boyz tournaments are all about commanding
large armies and doing your best to blast your
opponent to bits. At its heart though, the ‘Ard Boyz is
about having fun. So don’t be a git! In other words do
your best to win, but win nicely.

Anyone not adhering to these principles may be asked
to leave the tournament.

HOW THE ‘ARD BOYZ WORK

The ‘Ard Boyz is a series of three tournaments
designed to find the best 40k player in the nation. The
first tournaments, the ‘Ard Boyz Qualifiers, will be held
on September 13th, 2008 at scores of locations around
the country. The top three finishers in each tournament
will be asked to attend a Regional ‘Ard Boyz
Semi-final. Locations of the Semis will be posted on the
GW web site on October 11, 2008. The top three
finishers at the Semis will be asked to attend the Finals
held in Baltimore on Friday November 14th, 2008.

If any of the top three finishers from a Qualifier
or Semi-final are unable to attend the next round,
the invitation will be transferred to the forth
place winner and so on.

There is no entry fee for any of the tournaments.

At each ‘Ard Boyz tournament, competitors will
participate in three (3) games over the course of the
day. In each game you will play a scenario and record
the outcome of the battle on your result sheet.

In the first round, players will be matched up
randomly. All attempts will be made that groups
travelling together will not have to play each other.
After the first round, players will be matched up
according to current rankings in the tournament. First
place will play second place and so on. The only
exception to this rule is that nobody will never play the
same opponent twice.

We ask that each player be conscious of time and that
they play at a regular and steady pace in order to
complete each game. Anyone found to be deliberately
stalling may be asked to leave the tournament.

Before the game begins, players should determine the
nature and game impact of each piece of terrain.

The ‘Ard Boyz is an open list tournament. You will be
required to provide a copy of your army list to judges
before the tournament and to each opponent before
each game begins. Lists will be checked throughout the
day and if you are found to have an illegal list you will
be disqualified. Check that math Boyz!

Players will receive result sheets at the end of each
round. Each player must record the results of the round
and turn in their signed sheet to the judges. Note:
there are no painting, composition, or sportsmanship
scores at ‘Ard Boyz tournaments.

WHAT YOU SHOULD BRING

• Your Army
• At least four (4) copies of you army list
• Rulebooks and any other books you need
• Pen and paper
• Dice and templates
• Tape measure
• Super glue (accidents will happen!)
THINGS YOU MAY NEED TO TAKE CARE OF


• Lodging
• Food
• Transportation to and from the event
“ We’re da best. Think different do ya? Come and have
a go then, ya runty little wimp!”

- Gasgrakh Goff Nob

APPROVED ARMY LISTS

Chaos Marines

• Codex Chaos Space Marines
Dark Eldar

• Codex Dark Eldar, Second Edition
Eldar

• Codex Eldar
Forces of the Inquisition

• Codex Daemonhunters
• Codex Witchhunters
• Inquisitorial armies may take Imperial Guard and
Space Marine allies
• Witch Hunter Zealots (White Dwarf 292)
Imperial Guard

• Codex Imperial Guard – Doctrines may be used.
If using a regiment with defined Doctrines in the
codex (e.g., Tallarns, Mordians), these Doctrines
must be used.
• Imperial Guard Armored Companies (White Dwarf
294) are permitted. The WD294 version is the only
allowed version. A copy of the list can be found on
the US web site.
• Imperial Guard may take Inquisitorial Allies
as defined in Codex Daemonhunters or
Codex Witchhunters.
Necrons

• Codex Necrons
Orks

• Codex Orks
Space Marines - For the Qualifiers and the Semis

• Codex Space Marines 4th edition
• Codex Dark Angels
• Codex Space Wolves (Please check errata on
US web site)
• Codex Black Templars
• Space Marine may take Inquisitorial Allies as defined
in Codex Daemonhunters or Codex Witchhunters
• Blood Angels (White Dwarf 329-330)
• Death Watch Kill Teams (US GW site) are permitted
• Codex Eye of Terror (13th Company) Note: the
mandatory fourth HQ choice to run a 2500-point
force is waived.
Space Marines - For the Finals

• Codex Space Marines 5th edition
• Codex Dark Angels
• Codex Space Wolves (Please check errata on
US web site)
• Codex Black Templars
• Space Marine may take Inquisitorial Allies as defined
in Codex Daemonhunters or Codex Witchhunters
• Blood Angels (White Dwarf 329-330)
Tau

• Codex Tau Empire
• Kroot Mercenary armies from Chapter Approved
Tyranids

• Codex Tyranids
“Orkses never lose a battle. If we win we win. If we
die we die fightin so it don’t count. If we runs for
it we don’t die neither, cos we can come back for
annuver go, see!”

-Commonly held Ork view of warfare
“ We don’t fight for food, or fer teef, or guns, or
cos we’s told to fight. We fight cos we woz born to
fight. And win.”

-Grukk, Ork Boy
“Kaboom!”

-Anonymous Bomb Squig

ARMY SELECTION


No more than 2,500 points may be used in selection
of an army.

Only the main army lists may be used for the army in
question. No appendix lists are permitted.

Special Characters are permitted, subject to the normal
restrictions for that character in the Codex.

Only armies listed in the Approved Army Lists section
may be taken.

Any armor, weapons and upgrades must be modelled
on the miniatures (WYSIWYG).

Models should start the tournaments fully assembled.
Models breaking are a part of the game, but models
that are not fully assembled at the beginning of the
tournament should not be used.

Any conversions must begin as Citadel models and
contain a majority of Citadel components.

Non-Citadel models may not be used in the event.

Forge World models are permitted in the tournament,
but they can only be used to represent models from
existing Codex list. No Forge World rules are allowed.

BATTLES



Each ‘Ard Boyz tournament will consist of three games
of Warhammer 40,000 for each player. The 5th Edition
Rulebook will be in use for all games and will be the
definitive guide for all rules. The time limit for each
game is 2 1/2 hours (150 minutes). At the end of this
time limit, time will be called and all games must be
finished immediately. No additional time will be
provided. Note: do not begin a round unless there is
ample time for both players to receive their turn!

In each game, players will play a scenario. Each
scenario will have a list of special rules and other
information. Players will be informed at the beginning
of each round as to what scenario will be used.

SCORING



There are a possible 72 points that you can earn per
tournament. Base battle points should be determined

by the chart below.
Result Winner Loser
Massacre 20 0
Major Victory 17 3
Minor Victory 13 7
Draw 10 10

Parameters to determine the base battle points will be
explicit in each scenario.

In addition, each scenario will have up to four (4)
additional battle points possible. These will be
listed in order from easiest to hardest to achieve.
Pay strict attention to the scenarios. You don’t
want to be the guy who demolishes his opponent
and fails to gain any objectives!

Total victory points will be used to determine any
tie breakers.

PRIZE SUPPORT


Due to the generosity of its supporters, and the
rampant greed of its organisers, ‘Ard Boyz has some of
the richest rewards ever seen at a 40K tournament.

Qualifiers

These prizes will be awarded at the end of the
tournament by the tournament sponsor.

1st Place A battleforce of your choice

2nd Place A boxed set of your choice ($40 or less)

3rd Place A blister pack of your choice

The 1st, 2nd and 3rd place finishers will be asked to
attend the Semi-finals. If for some reason they cannot
attend, the invitation will slip to the fourth place
finisher and so on.

Semi-finals

The 1st Place prize will be sent by Games Workshop to
the store of the winners choice. The 2nd and 3rd place
prizes will be awarded by the tournament sponsor at
the end of the tournament.

1st Place A 2500-point army of a race of your choice

2nd Place A battleforce of your choice

3rd Place A boxed set of your choice ($40 or less)

The 1st, 2nd and 3rd place finishers will be asked to
attend the Finals. If for some reason they cannot
attend, the invitation will slip to the fourth place
finisher and so on.

Finals

Winners will relieve absurdly huge piles of loot, and
the right to call all others dirty runtherders!

Now quit hidin’ behind your mommy’s skirt.
It’s time to ante up and roll the dice.


THINK YOU HAVE WHAT IT TAKES
TO BE AN ‘ARD BOY? PROVE IT!


----SIGN UP IS ON THE SILVER DRAGON SQAURE WEBSITES!!----

DarkAngel_Cesar
Primarch

Male
Number of posts : 512
Age : 39
Location : Miami,FL
Armies : Ravenwing and Dark Angels 3rd company
Registration date : 2008-04-17

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'Ard Boyz tournament @ the Silver Dragon Sqaure on September 13th INFO INSIDE!! Empty Re: 'Ard Boyz tournament @ the Silver Dragon Sqaure on September 13th INFO INSIDE!!

Post by Michaelharmon Sat Aug 16, 2008 8:08 pm

Alwright. I'll be back from my vacation and should be free that weekend so I would like to direct the Black Templar 7th Crusade into this event.
Michaelharmon
Michaelharmon
Primarch

Male
Number of posts : 613
Age : 49
Location : Medley, Fl
Armies : Black Templar, Grey Knight Terminator Squad, Imperial Gaurd Leman Russ support tanks and Hellhammer, THunderbolt Imperial Navy Flier.
Registration date : 2008-03-02

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