2010 'Ard Boyz 40K
+5
luis the young
jspyd3rx
The Eldar Guy
Leviticus
KingdomCome
9 posters
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Re: 2010 'Ard Boyz 40K
Nevermind, can't target units if in cc if a shooting attack. Pretty solid will pass on.
jspyd3rx- Chaos God
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Re: 2010 'Ard Boyz 40K
jspyd3rx wrote:So cover saves determined from center of blast plate?Also, what aboutunits in combat?
Yes cover saves from center of blast it's where the "attack" is being generated. If the blast is over units in CC it will affect the units fighting. Think of it like a Demolisher cannon that strayed too far. Then move the units out of the mawlocks way.
KingdomCome- Chaos God
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Re: 2010 'Ard Boyz 40K
Scenarios are up: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1120521a_40KArdBoyzPrelimScenarios.pdf
The Eldar Guy- Chaos God
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Re: 2010 'Ard Boyz 40K
Thanks for posting the scenarios.
KingdomCome- Chaos God
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Re: 2010 'Ard Boyz 40K
Bwaha, mech isawful for last scenerio!! Nice change up.
jspyd3rx- Chaos God
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Re: 2010 'Ard Boyz 40K
Mech vs. mech it wont' matter. (which is 90% of the thing anyway)
The Eldar Guy- Chaos God
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Re: 2010 'Ard Boyz 40K
Not against nids or necrons(not showing For tourny I think).
jspyd3rx- Chaos God
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Re: 2010 'Ard Boyz 40K
True, but they both have their own problems against tanks.
The Eldar Guy- Chaos God
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Re: 2010 'Ard Boyz 40K
Well, the last mission for me is gonna be tough. Deffkoptas can do their job once but, always die. Running alot of them would suck. Have to relook at my list.
jspyd3rx- Chaos God
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Re: 2010 'Ard Boyz 40K
My Orks are at 31 KPS!!! Jeez Louise!! For scenerio 3.
jspyd3rx- Chaos God
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Re: 2010 'Ard Boyz 40K
Another question for mission 3. Due drop pods count towards the 3kp thing? Actually, does anything that can deepstrike count as the 3kp thing for scenerio #3?
jspyd3rx- Chaos God
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Re: 2010 'Ard Boyz 40K
jspyd3rx wrote:Another question for mission 3. Due drop pods count towards the 3kp thing? Actually, does anything that can deepstrike count as the 3kp thing for scenerio #3?
Yes to the drop pods and all things deep striking being 3kp for the last mission. The exception to the rule are Deamons entering play with demonic assault. After that anything that has the potential to move over 6 inches is worth 3 kp.
KingdomCome- Chaos God
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Re: 2010 'Ard Boyz 40K
What's the difference between demons deepstriking and normal deepstriking?
jspyd3rx- Chaos God
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Re: 2010 'Ard Boyz 40K
Deamons don't have a choice. They have to enter play deepstriking.
KingdomCome- Chaos God
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Re: 2010 'Ard Boyz 40K
So? The scenerio gives exceptions with demons not being one of them. There is no mention whatsoever for demons. Unless you count deepstrike as more deployment than movement. So I am to assume you are makin the exception for demons? I totally understand you have final say. Just trying to get any problems out of the way.
jspyd3rx- Chaos God
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Re: 2010 'Ard Boyz 40K
Because it wouldn't be fair for daemons isn't a valid rules justification.
I don't exactly know whether deepstrike is really a move according to the rules. (edit: Pretty clear for vehicles)
Reading the deepstrike rules though:
"If a scatter occurs, roll 2D6 to see how many inches the model moves away from the intended position." (2d6 move)
"In the Movement phase when they arrive, these units may not move further..." (counts as movement)
"In that turn's Shooting phase, these units can fire (or run) as normal, and obviously count as having moved in the previous Movement phase. Vehicles count as having moved at cruising speed."
So by the end it becomes pretty obvious that deepstriking vehicles count as 3KP (count as moving at Cruising speed, ie more than 6"). You could extend the same thing or use the scatter distance move, 2D6, as the units movement.
I don't exactly know whether deepstrike is really a move according to the rules. (edit: Pretty clear for vehicles)
Reading the deepstrike rules though:
"If a scatter occurs, roll 2D6 to see how many inches the model moves away from the intended position." (2d6 move)
"In the Movement phase when they arrive, these units may not move further..." (counts as movement)
"In that turn's Shooting phase, these units can fire (or run) as normal, and obviously count as having moved in the previous Movement phase. Vehicles count as having moved at cruising speed."
So by the end it becomes pretty obvious that deepstriking vehicles count as 3KP (count as moving at Cruising speed, ie more than 6"). You could extend the same thing or use the scatter distance move, 2D6, as the units movement.
The Eldar Guy- Chaos God
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Re: 2010 'Ard Boyz 40K
So are space marine terminators 3kp? They can deepstrike. What if they deploy normally? What about wolf guard? If they split up to lead other units, then would those units now be three kill points? Vehicles I would agree, but foot sloggers that can deepstrike I would hope not. So if demons don't count, it will look like favoritism or pity.
jspyd3rx- Chaos God
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Re: 2010 'Ard Boyz 40K
Ah, rereading the mission rules: a Librarian with Gate of Infinity is worth 3KP. Gate of Inifinity is a deepstrike- not an actual move. Thus answers our problem.
Doesn't cause any rules problems.
Terminators would be 3kp. If they deploy normally they still had the ability to move more than 6". If a wolf guard would be worth 3KP. Wolf guard join a unit, not the other way around (upgrade character, etc.) so the unit would remain their own KP value.
My take.
Doesn't cause any rules problems.
Terminators would be 3kp. If they deploy normally they still had the ability to move more than 6". If a wolf guard would be worth 3KP. Wolf guard join a unit, not the other way around (upgrade character, etc.) so the unit would remain their own KP value.
My take.
The Eldar Guy- Chaos God
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Re: 2010 'Ard Boyz 40K
Are wolf guard IC or upgrade. If IC, then 3 kp.
jspyd3rx- Chaos God
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Re: 2010 'Ard Boyz 40K
If terminatora that are not deepstriking count as 3kps, then every troop choice tyta has the option to ryde on a transport, wether they do it or not, should be worth 3kps since they have the potential to move over 6 inches
luis the young- The Lord of Cuba
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Re: 2010 'Ard Boyz 40K
Nope, it clearly states troops riding in transports don't.
jspyd3rx- Chaos God
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Re: 2010 'Ard Boyz 40K
Cool so if i have my termies on a landraider theydont count as 3kps!
luis the young- The Lord of Cuba
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Re: 2010 'Ard Boyz 40K
Yea they do. Termies can deepstrike on their own so count as 3kp. Sucks I know. One week to tween or lists.
jspyd3rx- Chaos God
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Re: 2010 'Ard Boyz 40K
Having a hard time with forums, posting from phone till interwebz installed
The Eldar Guy wrote:Because it wouldn't be fair for daemons isn't a valid rules justification.
I don't exactly know whether deepstrike is really a move according to the rules. (edit: Pretty clear for vehicles)
Reading the deepstrike rules though:
"If a scatter occurs, roll 2D6 to see how many inches the model moves away from the intended position." (2d6 move)
"In the Movement phase when they arrive, these units may not move further..." (counts as movement)
"In that turn's Shooting phase, these units can fire (or run) as normal, and obviously count as having moved in the previous Movement phase. Vehicles count as having moved at cruising speed."
So I am assuming that demons will count as 3 kps for each unit? They definetly meet all criteria like all deepstriking units do to count as extra kill points. Another example is if I take zagstrukk for stormboyz. I would have no choice but to deploy them through deep striking. Since I have no choice; does that mean they wouldn't count as extra kps?
So by the end it becomes pretty obvious that deepstriking vehicles count as 3KP (count as moving at Cruising speed, ie more than 6"). You could extend the same thing or use the scatter distance move, 2D6, as the units movement.
jspyd3rx- Chaos God
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Re: 2010 'Ard Boyz 40K
jspyd3rx wrote:
So I am assuming that demons will count as 3 kps for each unit? They definetly meet all criteria like all deepstriking units do to count as extra kill points. Another example is if I take zagstrukk for stormboyz. I would have no choice but to deploy them through deep striking. Since I have no choice; does that mean they wouldn't count as extra kps?
1. Yes
2. Whether or not they have a choice it doesn't matter. If they have the ability to move more than 6" they count as 3KP.
Again, just my thoughts. Cesar is running
The Eldar Guy- Chaos God
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