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2010 'Ard Boyz 40K

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luis the young
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Post by ShadowMaster Sat May 08, 2010 10:51 pm

I'm not playing, but I don't see how a deep strike deployment means you should be counted as moving more than 6". Only flying Daemons should be worth 3kps.

On another note - I'd like to see these Mawlock (sp?) deep strike rules.

The main rule book clearly states that deepstrikes that end up on top of troops count as a mishap. If you take away this risk, then the monster is almost perfectly safe dropping in anywhere except near a table edge. I realize that codex>rulebook, but I'm not sure that risk free deep strikes are what was intended and I'd like to see the wording if someone wouldn't mind quoting it.
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Post by The Eldar Guy Sat May 08, 2010 11:18 pm

Thing with the Mawloc rules:

It has all the rules for resolving the landing- but none of the rules for actually doing it.

Its a rather large paragraph and I don't currently have a pdf. PM me though if you want some links.
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Post by KingdomCome Sun May 09, 2010 4:51 pm

Lot's of rules lawyering going on while I've been away! Termies do NOT count as 3kp for the last mission if they DON'T deep strike. I'll send an e-mail or call GW for clarification on the Demonic Assault / deep stike query. You guys sure like to complicate things....... Razz
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Post by jspyd3rx Sun May 09, 2010 5:03 pm

Well whaaa? So you aren't counting deep strikers as 3kps? Would keep things simpler I guess. Sorry, I mean only deep striking vehicles, right?
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Post by luis the young Sun May 09, 2010 5:28 pm

The way i understood it is that is i decide to Deepstrike my terminators, then they would count as 3kps since they could potentially move over 6 inches. But if i decide to walk them, then they cant move over 6 inches since running doesnt count, so they wouldnt count as 3kps.
And where does it says that troops in transports dont count as 3kps ? They are moving over 6 inches, potentially, s owhy wouldnt they count ?
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Post by The Eldar Guy Sun May 09, 2010 5:46 pm

luis the young wrote:The way i understood it is that is i decide to Deepstrike my terminators, then they would count as 3kps since they could potentially move over 6 inches. But if i decide to walk them, then they cant move over 6 inches since running doesnt count, so they wouldnt count as 3kps.
And where does it says that troops in transports dont count as 3kps ? They are moving over 6 inches, potentially, so why wouldnt they count ?

1. How many KP per unit is determined prior to the game (when reading the mission). It says "3 kill points are awarded for each unit destroyed that has the potential to move over 6” in a single phase of the game turn," not "that had moved over 6” in a single phase of the game turn." Example, you could walk jump infantry- but they still count as 3pts.

2. Troops such as SM Tactical Squads themselves are unable to move more than 6" in any phase of the game turn*(except see below). For example, "A Librarian with Gate of Infinity(allows him to deep-strike) is 3 kill points, though a Space Marine Tactical Squad joining him is 1 KP."


*note: any normal unit has the potential to move more than 6" in the assault phase. The 6" assault move + 1d6 consolidation move. This is simply a rules discrepancy.

Also, what's GW's email?
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Post by The Eldar Guy Sun May 09, 2010 5:56 pm

Double post but wanted to keep this separate.

Cesar, perhaps when you come to a final conclusion you could post your rulings up on the first post? So people don't have to sift through our, our simply my Razz, ramblings.
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Post by jspyd3rx Sun May 09, 2010 6:31 pm

Soo RAW, termies do actually count since they have the potential to move over 6" on their own by deep strike? Is their a difference between deep striking say drop pod and deep striking terminators? I believe their could be. BRB states any vehicle deep striking counts as moving at cruising speed, so would count as 3kps. Deep striking termies are actually being deployed and count as running as well as moving, hence why they can't charge I think? So I believe that GW scenerio 3 rules interpreted mean that only deep striking vehicles would count. Models that are unable to move over 6" throughout the game after deployment (after deep strike) do not count as 3kps. This would exclude demons and termies. I think this is fair and what is intended. I tend to ramble, so I anyone can understand this, please rewrite it for me(hehe).
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Post by The Eldar Guy Sun May 09, 2010 6:42 pm

deep strike isn't deployment

Also, Librarian Gate of Affinity allows a librarian to deep strike and counts as 3KP as per the scenario rules.
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Post by luis the young Sun May 09, 2010 6:47 pm

Hurray for GW and their fucked up rules !!
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Post by jspyd3rx Sun May 09, 2010 6:59 pm

Wow, truly messed up rules. If they wanted to nerf or disuade mech use; they could have just said vehicles count as 3 kps and leave it at that.
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Post by Kyle Sun May 09, 2010 7:59 pm

That would then cause things that didn't count as 3kp to count. Walkers would count as 3 kp suddenly for example.

With all the complaining on Mech lists dominating, find it hilarious that they put in a scenario like this to screw with the over used mech play.
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Post by jspyd3rx Sun May 09, 2010 8:17 pm

Would they clarify this before Saturday?
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Post by DarkAngel_Cesar Sun May 09, 2010 8:18 pm

can someone post the scenario's for Saturday Please?

Also Cesar when do you need the army list sent in by?

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Post by jspyd3rx Sun May 09, 2010 8:30 pm

Linky

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1120521a_40KArdBoyzPrelimScenarios.pdf
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Post by ShadowMaster Sun May 09, 2010 9:32 pm

Interesting - but I also think you have it wrong for scenario 3.

If specifiys the objective is to take out fast moving targets. Anything that moves over 6". It does NOT say that deepstriking counts as moving more than 6". Vehicles, Bikes, Cav Units, Flyers, Jump Packs, etc. would be 3 kps.

The one example they give is Gate of Infinity which is a 24" MOVEMENT benefit that scatters. It is NOT a deep strike ability. That example is not meant to include all deep strike units as 3 KPS.
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Post by jspyd3rx Sun May 09, 2010 9:41 pm

I like that alot!!
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Post by The Eldar Guy Sun May 09, 2010 11:46 pm

ShadowMaster wrote:
The one example they give is Gate of Infinity which is a 24" MOVEMENT benefit that scatters. It is NOT a deep strike ability. That example is not meant to include all deep strike units as 3 KPS.

"He and any accompanying squad is removed from the table and immediately placed back within 24" using the deep strike rules"

Deep striking with the limits of it being a psychic power and within 24" of the starting position. It is not 'movement' in the same way that deep-striking isn't 'movement.'
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Post by Kyle Sun May 09, 2010 11:53 pm

I have to agree with Shadow on this. Just because it's a power doesn't mean anything since it's a power that technically moves an actual units 24", has nothing to do with it deep striking.
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Post by jspyd3rx Mon May 10, 2010 12:00 am

Barring no reply fromGW. I think what shadow came up with could be a good comprmise.
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Post by KingdomCome Mon May 10, 2010 12:14 am

jspyd3rx wrote:Barring no reply fromGW. I think what shadow came up with could be a good comprmise.

I agree.

Lists Due by MAY 13TH!!!!!
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Post by jspyd3rx Mon May 10, 2010 12:18 am

WAAAGHZUP!!!
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Post by The Eldar Guy Mon May 10, 2010 12:20 am

If we're talking fluff here and not rules- Deep striking units are DEFINITELY moving fast as hell, however...

Vehicles do count as moving more than 6" after deep striking (this is stated under deep-strike rules).

"The Librarian, and any unit he is with, are removed from the table and immediately placed back together anywhere within 24" using the deep strike rules"

It does NOT state that the Librarian uses a 24" move. He "Deep-strikes."


I won't be playing in 'ard boyz anyway. Just saying.
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Post by luis the young Mon May 10, 2010 12:23 am

Well, is he Deep Striking, or just movign through the use of a psychic power that uses the rules for deep striking, instead of making a whole new set of rules to go with that power ?
Whatever is agreed on just eneds to be nailed down by the tournament and it'll be fine.
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Post by The Eldar Guy Mon May 10, 2010 12:26 am

He deep strikes. The word "movement" is used once to state that it is used at the beginning of the movement phase. Here is the whole thing in entirety:

"This power is used at the beginning of the Librarian's Movement phase. The Librarian, and any unit he is with, are removed from the tabletop and immediately placed back together anywhere within 24" using the deep strike rules. If the Librarian travels alone, there is no risk, but if he takes a unit with him, there is a chance something will go wrong. If the deep strike attempt scatters and a double is rolled, one member of the unit, chosen by the controlling player, is claimed by the Warp and removed as a casualty (the survivors scatter normally).
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